feat: add game bootstrap for mouse capture handling
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@@ -1,8 +0,0 @@
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using Godot;
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namespace Game.Bootstrap;
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public partial class GameBootstrap : Node
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{
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}
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@@ -0,0 +1,27 @@
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using Game.Godot.Mappings;
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using Godot;
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namespace Game.Godot.Bootstrap;
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public partial class GameBootstrap : Node
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{
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private static void ToggleMouseCapture()
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{
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Input.MouseMode = Input.MouseMode == Input.MouseModeEnum.Captured
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? Input.MouseModeEnum.Visible
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: Input.MouseModeEnum.Captured;
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}
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public override void _Ready()
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{
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Input.MouseMode = Input.MouseModeEnum.Captured;
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}
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public override void _UnhandledInput(InputEvent @event)
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{
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if (@event.IsActionPressed(InputAction.Cancel.ActionName()))
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{
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ToggleMouseCapture();
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}
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}
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}
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@@ -3,6 +3,7 @@
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[ext_resource type="Texture2D" uid="uid://b5i827vmueyei" path="res://assets/textures/skyboxes/skybox_emx_19.png" id="1_g4n7o"]
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[ext_resource type="PackedScene" uid="uid://curuqmbndymi6" path="res://src/Scenes/FloorCeilingHr42.tscn" id="2_1kpcd"]
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[ext_resource type="PackedScene" uid="uid://bka1dmgdi5btd" path="res://src/Features/Player/Godot/PlayerNode.tscn" id="2_mvtit"]
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[ext_resource type="Script" uid="uid://drctu5y21ey2y" path="res://src/Godot/Bootstrap/GameBootstrap.cs" id="3_bootstrap"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_epykj"]
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panorama = ExtResource("1_g4n7o")
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@@ -16,6 +17,7 @@ sky = SubResource("Sky_1kpcd")
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glow_enabled = true
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[node name="GameWorld" type="Node" unique_id=222644234]
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script = ExtResource("3_bootstrap")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1669211403]
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transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
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