feat: add initial architecture
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using Game.Shared.Domain;
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namespace Game.Features.Player.Domain;
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public class PlayerData
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{
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public EntityId Id { get; private set; }
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}
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uid://cjblpuqhlu1yf
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using Game.Features.Player.Domain;
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using Godot;
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using System;
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namespace Game.Features.Player.Godot;
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public partial class PlayerController : Node3D
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{
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[Export] public CharacterBody3D Body;
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}
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uid://mjm7ghkibnxa
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