feat: add multiplayer session support with ENet host/join
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using System.Collections.Generic;
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using Game.Features.Console.Contracts;
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using Game.Features.Multiplayer.Contracts;
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using Game.Features.Multiplayer.Contracts.Exceptions;
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namespace Game.Features.Console.Application.Commands;
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public sealed class HostCommand(IMultiplayerPeer multiplayer) : ICommand
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{
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public string Name => "host";
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public string Description => "Starts hosting a multiplayer session on the given port.";
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public IReadOnlyList<CommandArgSpec> Args { get; } = new CommandArgsBuilder().AddIntArg("port").Build();
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public CommandResult Execute(CommandArgValues args)
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{
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int port = args.GetInt(0);
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try
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{
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multiplayer.Host(port);
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}
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catch (MultiplayerException ex)
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{
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return CommandResult.Fail(ex.Message);
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}
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return CommandResult.Ok($"Hosting on port {port}.");
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}
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}
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@@ -0,0 +1 @@
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uid://crmnspnxcut3y
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@@ -0,0 +1,35 @@
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using System.Collections.Generic;
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using Game.Features.Console.Contracts;
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using Game.Features.Multiplayer.Contracts;
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using Game.Features.Multiplayer.Contracts.Exceptions;
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namespace Game.Features.Console.Application.Commands;
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public sealed class JoinCommand(IMultiplayerPeer multiplayer) : ICommand
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{
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private const string AddressPattern =
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@"^(localhost|((25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.){3}(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?))$";
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public string Name => "join";
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public string Description => "Joins a multiplayer session at the given address and port.";
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public IReadOnlyList<CommandArgSpec> Args { get; } =
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new CommandArgsBuilder().AddRegexArg("address", AddressPattern).AddIntArg("port").Build();
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public CommandResult Execute(CommandArgValues args)
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{
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string address = args.GetString(0);
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int port = args.GetInt(1);
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try
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{
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multiplayer.Join(address, port);
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}
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catch (MultiplayerException ex)
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{
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return CommandResult.Fail(ex.Message);
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}
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return CommandResult.Ok($"Connecting to {address}:{port}...");
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}
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}
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@@ -0,0 +1 @@
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uid://c80rskv3u7su7
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