feat: initialize Godot project with Git LFS
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Vendored
+24
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Launch",
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"type": "coreclr",
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"request": "launch",
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"preLaunchTask": "build",
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"program": "${config:godotTools.editorPath.godot4}",
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"args": [
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"--path",
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"${workspaceFolder}"
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],
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"cwd": "${workspaceFolder}",
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"stopAtEntry": false
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},
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{
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"name": "Attach",
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"type": "coreclr",
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"request": "attach",
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"processId": "${command:pickProcess}"
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}
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]
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}
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Vendored
+16
@@ -0,0 +1,16 @@
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{
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"version": "2.0.0",
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"tasks": [
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{
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"label": "build",
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"type": "process",
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"command": "dotnet",
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"args": [
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"build",
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"/property:GenerateFullPaths=true",
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"/consoleloggerparameters:NoSummary"
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],
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"problemMatcher": "$msCompile"
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}
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]
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}
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