feat: initialize Godot project with Git LFS
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using Godot;
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using System;
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public partial class Main : Node
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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@@ -0,0 +1 @@
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uid://20xhubfcniqg
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@@ -0,0 +1,19 @@
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[gd_scene format=3 uid="uid://p766ipnev5hb"]
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[ext_resource type="Texture2D" uid="uid://b5i827vmueyei" path="res://Assets/Textures/Skyboxes/skybox_emx_19.png" id="1_p8rbg"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_p8rbg"]
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panorama = ExtResource("1_p8rbg")
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[sub_resource type="Sky" id="Sky_qtv3y"]
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sky_material = SubResource("PanoramaSkyMaterial_p8rbg")
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[sub_resource type="Environment" id="Environment_cmk6n"]
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background_mode = 2
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sky = SubResource("Sky_qtv3y")
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glow_enabled = true
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[node name="Main" type="Node" unique_id=118718415]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=262568438]
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environment = SubResource("Environment_cmk6n")
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