feat: initialize Godot project with Git LFS

This commit is contained in:
2026-08-19 02:32:24 +02:00
commit 7a3b820877
15 changed files with 279 additions and 0 deletions
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root = true
[*]
charset = utf-8
+22
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
# Git LFS tracking for binary game assets.
# Images
*.png filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.webp filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
# Audio
*.wav filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
# 3D models and source files
*.glb filter=lfs diff=lfs merge=lfs -text
*.gltf filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
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# Godot 4.2+ specific ignores
~*.dll
# Godot 4+ specific ignores
.godot/
.nomedia
# Godot-specific ignores
.import/
export.cfg
export_credentials.cfg
*.tmp
# Imported translations generated from CSV files
*.translation
# C#/Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
# Machine-local editor settings
.vscode/settings.json
# Generated Android export project
/android/
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{
"version": "0.2.0",
"configurations": [
{
"name": "Launch",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
"program": "${config:godotTools.editorPath.godot4}",
"args": [
"--path",
"${workspaceFolder}"
],
"cwd": "${workspaceFolder}",
"stopAtEntry": false
},
{
"name": "Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
}
]
}
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{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"type": "process",
"command": "dotnet",
"args": [
"build",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
}
]
}
Binary file not shown.
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b5i827vmueyei"
path.s3tc="res://.godot/imported/skybox_emx_19.png-bcedc2389708497367e5aad83b1663bd.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://Assets/Textures/Skyboxes/skybox_emx_19.png"
dest_files=["res://.godot/imported/skybox_emx_19.png-bcedc2389708497367e5aad83b1663bd.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
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<Project Sdk="Godot.NET.Sdk/4.7.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>NightShift</RootNamespace>
</PropertyGroup>
</Project>
+19
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Night Shift", "Night Shift.csproj", "{E25952AB-1907-46F3-BB14-3A724487A99E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E25952AB-1907-46F3-BB14-3A724487A99E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E25952AB-1907-46F3-BB14-3A724487A99E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E25952AB-1907-46F3-BB14-3A724487A99E}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{E25952AB-1907-46F3-BB14-3A724487A99E}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{E25952AB-1907-46F3-BB14-3A724487A99E}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{E25952AB-1907-46F3-BB14-3A724487A99E}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal
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using Godot;
using System;
public partial class Main : Node
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}
+1
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uid://20xhubfcniqg
+19
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[gd_scene format=3 uid="uid://p766ipnev5hb"]
[ext_resource type="Texture2D" uid="uid://b5i827vmueyei" path="res://Assets/Textures/Skyboxes/skybox_emx_19.png" id="1_p8rbg"]
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_p8rbg"]
panorama = ExtResource("1_p8rbg")
[sub_resource type="Sky" id="Sky_qtv3y"]
sky_material = SubResource("PanoramaSkyMaterial_p8rbg")
[sub_resource type="Environment" id="Environment_cmk6n"]
background_mode = 2
sky = SubResource("Sky_qtv3y")
glow_enabled = true
[node name="Main" type="Node" unique_id=118718415]
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=262568438]
environment = SubResource("Environment_cmk6n")
+1
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

After

Width:  |  Height:  |  Size: 995 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://baajrco0728he"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Night Shift"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="Night Shift"
[editor]
naming/scene_name_casing=1
naming/script_name_casing=1
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"