feat: add logging feature with console, Godot and file outputs

This commit is contained in:
2026-08-23 20:20:41 +02:00
parent 5ee80df4c1
commit 988f1102f8
16 changed files with 205 additions and 16 deletions
+17 -11
View File
@@ -1,6 +1,7 @@
using Game.Features.Console.Application;
using Game.Features.Console.Contracts;
using Game.Features.Console.Infrastructure;
using Game.Features.Logging.Contracts;
using Game.Godot;
using Game.Godot.Extensions;
using Game.Godot.Mappings;
@@ -8,7 +9,7 @@ using Godot;
namespace Game.Features.Console.Godot;
public partial class ConsoleController : CanvasLayer
public partial class ConsoleController : CanvasLayer, ILogTarget
{
[Export] public LineEdit CommandInput;
[Export] public RichTextLabel OutputLog;
@@ -33,16 +34,6 @@ public partial class ConsoleController : CanvasLayer
}
}
public void AppendLine(string line)
{
OutputLog.AppendText(line + "\n");
}
public void UseCommandRegistry(ICommandRegistry registry)
{
_commandExecute = new CommandExecute(registry);
}
private void OnInputSubmitted(string text)
{
CommandInput.Clear();
@@ -64,6 +55,21 @@ public partial class ConsoleController : CanvasLayer
}
}
private void AppendLine(string line)
{
OutputLog.AppendText(line + "\n");
}
public void UseCommandRegistry(ICommandRegistry registry)
{
_commandExecute = new CommandExecute(registry);
}
public void WriteLogLine(string logLine)
{
AppendLine(logLine);
}
public override void _Ready()
{
this.AssertRequiredExports();
@@ -0,0 +1,6 @@
namespace Game.Features.Logging.Contracts;
public interface ILogTarget
{
void WriteLogLine(string logLine);
}
@@ -0,0 +1 @@
uid://cm0ugu0l8td0e
@@ -0,0 +1,9 @@
namespace Game.Features.Logging.Contracts;
public interface ILogger
{
void Debug(string category, string message);
void Info(string category, string message);
void Warning(string category, string message);
void Error(string category, string message);
}
@@ -0,0 +1 @@
uid://0hjq84kko3td
@@ -0,0 +1,9 @@
namespace Game.Features.Logging.Contracts;
public enum LogLevel
{
Debug,
Info,
Warning,
Error
}
@@ -0,0 +1 @@
uid://2ee58okj156n
+48
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@@ -0,0 +1,48 @@
using System;
using Game.Features.Logging.Contracts;
using Godot;
namespace Game.Features.Logging.Godot;
public sealed class FileLogger : ILogger, IDisposable
{
private const string LogPath = "user://logs/latest.log";
private readonly FileAccess _file;
public FileLogger()
{
DirAccess.MakeDirRecursiveAbsolute(LogPath.GetBaseDir());
_file = FileAccess.Open(LogPath, FileAccess.ModeFlags.Write);
if (_file is null) return;
_file.StoreLine($"=== Log started at {DateTime.Now:yyyy-MM-dd HH:mm:ss} ===");
_file.Flush();
}
private void Write(LogLevel level, string category, string message)
{
if (_file is null) return;
_file.StoreLine($"{DateTime.Now:HH:mm:ss} [{level}] [{category}] {message}");
_file.Flush();
}
public void Debug(string category, string message)
=> Write(LogLevel.Debug, category, message);
public void Info(string category, string message)
=> Write(LogLevel.Info, category, message);
public void Warning(string category, string message)
=> Write(LogLevel.Warning, category, message);
public void Error(string category, string message)
=> Write(LogLevel.Error, category, message);
public void Dispose()
{
_file?.Dispose();
}
}
@@ -0,0 +1 @@
uid://f45qb03i1dua
@@ -0,0 +1,22 @@
using Game.Features.Logging.Contracts;
using Godot;
namespace Game.Features.Logging.Godot;
public sealed class GodotConsoleLogger : ILogger
{
private static string Format(LogLevel level, string category, string message)
=> $"[{level}] [{category}] {message}";
public void Debug(string category, string message)
=> GD.Print(Format(LogLevel.Debug, category, message));
public void Info(string category, string message)
=> GD.Print(Format(LogLevel.Info, category, message));
public void Warning(string category, string message)
=> GD.PushWarning(Format(LogLevel.Warning, category, message));
public void Error(string category, string message)
=> GD.PushError(Format(LogLevel.Error, category, message));
}
@@ -0,0 +1 @@
uid://jyq0in2wtq02
@@ -0,0 +1,39 @@
using System.Collections.Generic;
using Game.Features.Logging.Contracts;
namespace Game.Features.Logging.Infrastructure;
public sealed class CompositeLogger(IReadOnlyList<ILogger> loggers) : ILogger
{
public void Debug(string category, string message)
{
foreach (ILogger logger in loggers)
{
logger.Debug(category, message);
}
}
public void Info(string category, string message)
{
foreach (ILogger logger in loggers)
{
logger.Info(category, message);
}
}
public void Warning(string category, string message)
{
foreach (ILogger logger in loggers)
{
logger.Warning(category, message);
}
}
public void Error(string category, string message)
{
foreach (ILogger logger in loggers)
{
logger.Error(category, message);
}
}
}
@@ -0,0 +1 @@
uid://cumunwgy6i71s
@@ -0,0 +1,21 @@
using Game.Features.Logging.Contracts;
namespace Game.Features.Logging.Infrastructure;
/// <summary>
/// Forwards log entries to an ILogTarget.
/// </summary>
public sealed class LogTargetLogger(ILogTarget target) : ILogger
{
public void Debug(string category, string message)
=> target.WriteLogLine(message);
public void Info(string category, string message)
=> target.WriteLogLine(message);
public void Warning(string category, string message)
=> target.WriteLogLine(message);
public void Error(string category, string message)
=> target.WriteLogLine(message);
}
@@ -0,0 +1 @@
uid://bxnu6wg0qe03r
+27 -5
View File
@@ -1,6 +1,8 @@
using Game.Features.Console.Application.Commands;
using Game.Features.Console.Godot;
using Game.Features.Console.Infrastructure;
using Game.Features.Logging.Godot;
using Game.Features.Logging.Infrastructure;
using Game.Features.Multiplayer.Godot;
using Game.Features.Players.Godot;
using Game.Godot.Extensions;
@@ -15,6 +17,19 @@ public partial class GameBootstrap : Node
[Export] public PlayerController Player;
[Export] public MultiplayerController MultiplayerController;
private FileLogger _fileLogger;
private CompositeLogger _logger;
private void InitializeLogging()
{
_fileLogger = new FileLogger();
_logger = new CompositeLogger([
new GodotConsoleLogger(),
new LogTargetLogger(Console),
_fileLogger
]);
}
private void RegisterConsoleCommands()
{
CommandRegistry registry = new();
@@ -31,11 +46,11 @@ public partial class GameBootstrap : Node
private void InitializeMultiplayer()
{
MultiplayerController.UsePeerFactory(new EnetMultiplayerPeerFactory());
MultiplayerController.Connected += () => Console.AppendLine("Connected successfully.");
MultiplayerController.ConnectionFailed += () => Console.AppendLine("Connection failed.");
MultiplayerController.Disconnected += () => Console.AppendLine("Server disconnected.");
MultiplayerController.PeerJoined += id => Console.AppendLine($"Peer {id} joined.");
MultiplayerController.PeerLeft += id => Console.AppendLine($"Peer {id} left.");
MultiplayerController.Connected += () => _logger.Info("Multiplayer", "Connected successfully.");
MultiplayerController.ConnectionFailed += () => _logger.Warning("Multiplayer", "Connection failed.");
MultiplayerController.Disconnected += () => _logger.Warning("Multiplayer", "Server disconnected.");
MultiplayerController.PeerJoined += id => _logger.Info("Multiplayer", $"Peer {id} joined.");
MultiplayerController.PeerLeft += id => _logger.Info("Multiplayer", $"Peer {id} left.");
}
public override void _Ready()
@@ -43,6 +58,8 @@ public partial class GameBootstrap : Node
this.AssertRequiredExports();
MouseCapture.Capture();
InitializeLogging();
InitializeMultiplayer();
RegisterConsoleCommands();
}
@@ -54,4 +71,9 @@ public partial class GameBootstrap : Node
MouseCapture.Toggle();
}
}
public override void _ExitTree()
{
_fileLogger?.Dispose();
}
}