refactor: restructure interaction system into clean layers

This commit is contained in:
2026-08-28 22:35:09 +02:00
parent 3127c1b4af
commit 9fdd565637
33 changed files with 474 additions and 288 deletions
@@ -0,0 +1,21 @@
using Game.Features.Interactions.Contracts;
namespace Game.Features.Interactions.Application;
public sealed class Interact(IInteractionRegistry registry) : IInteractionHandler
{
public InteractionResult TryInteract(InteractionRequest request)
{
if (!registry.TryGetTarget(request.TargetId, out IInteractionTarget target))
{
return InteractionResult.Fail(InteractionStatus.TargetNotFound, $"Target {request.TargetId} was not found.");
}
if (!target.CanInteract)
{
return InteractionResult.Fail(InteractionStatus.Unavailable, "The target is not currently available.");
}
return target.Execute(request.PlayerId);
}
}
@@ -1,8 +0,0 @@
using Game.Features.Interactions.Contracts;
namespace Game.Features.Interactions.Application;
public sealed class InteractionService(IInteractionWorld world) : IInteractionService
{
public InteractionResult TryInteract(InteractionRequest request) => world.TryInteract(request);
}
@@ -0,0 +1,19 @@
using Game.Features.Items.Contracts;
namespace Game.Features.Interactions.Application;
public readonly record struct PickupAvailability(bool LeftHand, bool RightHand, bool RequiresBoth);
public sealed class ResolvePickupAvailability
{
public PickupAvailability Resolve(HandRequirement requirement, bool leftHandFree, bool rightHandFree)
{
if (requirement == HandRequirement.Both)
{
bool canUseBoth = leftHandFree && rightHandFree;
return new PickupAvailability(canUseBoth, canUseBoth, true);
}
return new PickupAvailability(leftHandFree, rightHandFree, false);
}
}
@@ -0,0 +1 @@
uid://c6mhpn06a47qu
@@ -1,6 +1,6 @@
namespace Game.Features.Interactions.Contracts; namespace Game.Features.Interactions.Contracts;
public interface IInteractionService public interface IInteractionHandler
{ {
InteractionResult TryInteract(InteractionRequest request); InteractionResult TryInteract(InteractionRequest request);
} }
@@ -0,0 +1,8 @@
namespace Game.Features.Interactions.Contracts;
public interface IInteractionRegistry
{
void Register(IInteractionTarget target);
void Unregister(InteractionTargetId targetId);
bool TryGetTarget(InteractionTargetId targetId, out IInteractionTarget target);
}
@@ -0,0 +1 @@
uid://baejppnflmpnn
@@ -1,8 +1,12 @@
using Game.Features.Players.Contracts;
namespace Game.Features.Interactions.Contracts; namespace Game.Features.Interactions.Contracts;
public interface IInteractionTarget public interface IInteractionTarget
{ {
InteractionTargetId Id { get; } InteractionTargetId InteractionTargetId { get; }
bool CanInteract { get; } bool CanInteract { get; }
InteractionPrompt Prompt { get; } InteractionPrompt Prompt { get; }
InteractionResult Execute(PlayerId playerId);
} }
@@ -1,6 +0,0 @@
namespace Game.Features.Interactions.Contracts;
public interface IInteractionWorld
{
InteractionResult TryInteract(InteractionRequest request);
}
@@ -1 +0,0 @@
uid://d7k1x6m4v9q2b
@@ -1,8 +1,10 @@
using System; using Game.Shared.Domain;
namespace Game.Features.Interactions.Contracts; namespace Game.Features.Interactions.Contracts;
public readonly record struct InteractionTargetId(Guid Value) public readonly record struct InteractionTargetId(InstanceId Value)
{ {
public static InteractionTargetId From(InstanceId value) => new(value);
public override string ToString() => Value.ToString(); public override string ToString() => Value.ToString();
} }
@@ -0,0 +1,26 @@
using Godot;
namespace Game.Features.Interactions.Domain;
public readonly record struct DropRayHit(
Vector3 Origin,
Vector3 Direction,
float RayLength,
bool IsBlocked,
Vector3 BlockPoint
);
public static class DropPosition
{
public static Vector3 CalculateFrom(DropRayHit hit)
{
float distance = hit.RayLength;
if (hit.IsBlocked)
{
distance = Mathf.Max(0.25f, hit.Origin.DistanceTo(hit.BlockPoint) - 0.2f);
}
return hit.Origin + hit.Direction * distance;
}
}
@@ -0,0 +1 @@
uid://derjakse05m3d
@@ -0,0 +1,58 @@
using Game.Features.Interactions.Contracts;
using Game.Features.Players.Contracts;
using Game.Godot.Extensions;
using Godot;
using Godot.Collections;
namespace Game.Features.Interactions.Godot;
public abstract partial class InteractableController : Node3D, IInteractionTarget
{
public const string InteractionGroup = "interactions";
[Export]
public string Key;
[Export]
public string PromptText = "Wejdź w interakcję";
public InteractionTargetId InteractionTargetId { get; private set; }
public virtual bool CanInteract => true;
public InteractionPrompt Prompt => new(PromptText);
private InteractionsRegistryController _registry;
private void RegisterWithAvailableRegistry()
{
Array<Node> availableRegistries = GetTree()
.GetNodesInGroup(InteractionsRegistryController.RegistryGroup);
foreach (Node node in availableRegistries)
{
if (node is InteractionsRegistryController registry)
{
registry.Register(this);
return;
}
}
}
public void UseRegistry(InteractionsRegistryController registry)
{
_registry = registry;
}
public abstract InteractionResult Execute(PlayerId playerId);
public override void _ExitTree()
{
_registry?.Unregister(InteractionTargetId);
}
public override void _Ready()
{
InteractionTargetId = InteractionTargetId.From(this.GetStableInstanceIdFrom(Key));
AddToGroup(InteractionGroup);
RegisterWithAvailableRegistry();
}
}
@@ -0,0 +1 @@
uid://bh0e1kwa1i4r
@@ -4,7 +4,7 @@ namespace Game.Features.Interactions.Godot;
public partial class InteractionRaycaster : RayCast3D public partial class InteractionRaycaster : RayCast3D
{ {
public T GetTarget<T>() where T : class public T GetTargetOrNull<T>() where T : class
{ {
if (!IsColliding() || GetCollider() is not Node node) if (!IsColliding() || GetCollider() is not Node node)
{ {
@@ -1,65 +0,0 @@
using System;
using System.Collections.Generic;
using Game.Features.Interactions.Contracts;
using Godot;
namespace Game.Features.Interactions.Godot;
public partial class InteractionWorldController : Node, IInteractionWorld
{
public const string RegistryGroup = "interaction_world_registry";
private readonly Dictionary<InteractionTargetId, WorldInteractionController> _targets = [];
public override void _EnterTree()
{
AddToGroup(RegistryGroup);
}
public void RegisterSceneTargets()
{
foreach (Node node in GetTree().GetNodesInGroup(WorldInteractionController.InteractionGroup))
{
if (node is WorldInteractionController target)
{
Register(target);
}
}
}
public void Register(WorldInteractionController target)
{
if (_targets.TryGetValue(target.Id, out WorldInteractionController existing))
{
if (ReferenceEquals(existing, target))
{
return;
}
throw new InvalidOperationException($"Duplicate interaction target id: {target.Id}.");
}
_targets.Add(target.Id, target);
target.RegisterWith(this);
}
public void Unregister(InteractionTargetId targetId)
{
_targets.Remove(targetId);
}
public InteractionResult TryInteract(InteractionRequest request)
{
if (!_targets.TryGetValue(request.TargetId, out WorldInteractionController target))
{
return InteractionResult.Fail(InteractionStatus.TargetNotFound, $"Target {request.TargetId} was not found.");
}
if (!target.CanInteract)
{
return InteractionResult.Fail(InteractionStatus.Unavailable, "The target is not currently available.");
}
return target.Execute(request.PlayerId);
}
}
@@ -0,0 +1,47 @@
using Game.Features.Interactions.Contracts;
using Godot;
using GodotNodeArray = Godot.Collections.Array<Godot.Node>;
namespace Game.Features.Interactions.Godot;
public partial class InteractionsRegistryController : Node
{
public const string RegistryGroup = "interactions_registry";
private IInteractionRegistry _registry;
private GodotNodeArray GetInteractionTargetNodesInScene() =>
GetTree().GetNodesInGroup(InteractableController.InteractionGroup);
public override void _EnterTree()
{
AddToGroup(RegistryGroup);
}
public void UseRegistry(IInteractionRegistry registry)
{
_registry = registry;
}
public void RegisterSceneTargets()
{
foreach (Node node in GetInteractionTargetNodesInScene())
{
if (node is InteractableController target)
{
Register(target);
}
}
}
public void Register(InteractableController target)
{
_registry.Register(target);
target.UseRegistry(this);
}
public void Unregister(InteractionTargetId targetId)
{
_registry.Unregister(targetId);
}
}
@@ -1,6 +1,9 @@
using System.Collections.Generic; using System.Collections.Generic;
using Game.Features.Interactions.Application;
using Game.Features.Interactions.Contracts; using Game.Features.Interactions.Contracts;
using Game.Features.Interactions.Domain;
using Game.Features.Items.Contracts; using Game.Features.Items.Contracts;
using Game.Features.Logging.Contracts;
using Game.Features.Players.Contracts; using Game.Features.Players.Contracts;
using Game.Godot; using Game.Godot;
using Game.Godot.Extensions; using Game.Godot.Extensions;
@@ -11,39 +14,177 @@ namespace Game.Features.Interactions.Godot;
public partial class PlayerInteractionController : Node, IItemSpawnPoint public partial class PlayerInteractionController : Node, IItemSpawnPoint
{ {
[Export] public Camera3D Camera; [Export]
[Export] public CharacterBody3D Body; public Camera3D Camera;
[Export] public InteractionRaycaster InteractionRaycaster;
[Export] public RayCast3D DropRaycaster;
[Export] public InteractionPromptController PromptController;
[Export] public Node3D LeftHandAnchor;
[Export] public Node3D RightHandAnchor;
[Export]
public CharacterBody3D Body;
[Export]
public InteractionRaycaster InteractionRaycaster;
[Export]
public RayCast3D DropRaycaster;
[Export]
public InteractionPromptController PromptController;
[Export]
public Node3D LeftHandAnchor;
[Export]
public Node3D RightHandAnchor;
private const string LogCategory = "PlayerInteraction";
private IItemInteractionService _items; private IItemInteractionService _items;
private IInteractionService _interactions; private IInteractionHandler _interactions;
private ILogger _logger;
private PlayerId _playerId; private PlayerId _playerId;
private readonly HashSet<Hand> _dropActions = []; private readonly HashSet<Hand> _dropActions = [];
private readonly Dictionary<Hand, InteractionTargetId?> _activeUseTargets = []; private readonly ResolvePickupAvailability _resolvePickupAvailability = new();
private ItemUseRequest CreateUseRequest(Hand hand, ItemActionPhase phase)
{
InteractionTargetId? targetId = InteractionRaycaster
.GetTargetOrNull<IInteractionTarget>()
?.InteractionTargetId;
return new ItemUseRequest(_playerId, hand, phase, targetId);
}
private void ProcessHandActionStarted(Hand hand)
{
if (Input.IsActionPressed(InputAction.DropModifier.ActionName()))
{
_items.TryUse(new ItemUseRequest(_playerId, hand, ItemActionPhase.Cancelled));
_items.TryDrop(hand, CalculateDropPosition());
_dropActions.Add(hand);
return;
}
if (!_items.IsHandFree(hand))
{
_items.TryUse(CreateUseRequest(hand, ItemActionPhase.Started));
return;
}
IPickupTarget target = InteractionRaycaster.GetTargetOrNull<IPickupTarget>();
if (target is not null)
{
_items.TryPickup(target.ItemInfo.Id, hand);
}
}
private void ProcessHandActionCompleted(Hand hand)
{
if (_dropActions.Remove(hand))
{
return;
}
_items.TryUse(new ItemUseRequest(_playerId, hand, ItemActionPhase.Completed));
}
private Vector3 CalculateDropPosition()
{
DropRaycaster.ForceRaycastUpdate();
bool isBlocked = DropRaycaster.IsColliding();
DropRayHit hit = new(
Camera.GlobalPosition,
-Camera.GlobalBasis.Z.Normalized(),
DropRaycaster.TargetPosition.Length(),
isBlocked,
isBlocked ? DropRaycaster.GetCollisionPoint() : default
);
return DropPosition.CalculateFrom(hit);
}
private void UpdatePrompt()
{
IPickupTarget pickupTarget = InteractionRaycaster.GetTargetOrNull<IPickupTarget>();
if (pickupTarget is not null)
{
ShowPickupPrompt(pickupTarget.ItemInfo);
return;
}
IInteractionTarget interactionTarget = InteractionRaycaster.GetTargetOrNull<IInteractionTarget>();
if (interactionTarget?.CanInteract == true)
{
PromptController.ShowPrompt($"[E] {interactionTarget.Prompt.Text}");
return;
}
PromptController.Clear();
}
private void ShowPickupPrompt(ItemInfo itemInfo)
{
PickupAvailability availability = _resolvePickupAvailability.Resolve(
itemInfo.HandRequirement,
_items.IsHandFree(Hand.Left),
_items.IsHandFree(Hand.Right)
);
if (availability.RequiresBoth)
{
PromptController.ShowPrompt(
availability.LeftHand
? $"[LPM lub PPM] Podnieś {itemInfo.DisplayName} — obie ręce"
: "Potrzebujesz obu wolnych rąk"
);
return;
}
List<string> actions = [];
if (availability.LeftHand)
{
actions.Add($"[LPM] Podnieś {itemInfo.DisplayName} — lewa ręka");
}
if (availability.RightHand)
{
actions.Add($"[PPM] Podnieś {itemInfo.DisplayName} — prawa ręka");
}
PromptController.ShowPrompt(
actions.Count > 0 ? string.Join("\n", actions) : "Brak wolnej ręki"
);
}
public void Initialize(
PlayerId playerId,
IItemInteractionService items,
IInteractionHandler interactions,
ILogger logger
)
{
_playerId = playerId;
_items = items;
_interactions = interactions;
_logger = logger;
}
public Vector3 GetItemSpawnPosition() => CalculateDropPosition();
public override void _Ready() public override void _Ready()
{ {
this.AssertRequiredExports(); this.AssertRequiredExports();
} }
public void Initialize(
PlayerId playerId,
IItemInteractionService items,
IInteractionService interactions
)
{
_playerId = playerId;
_items = items;
_interactions = interactions;
}
public override void _Process(double delta) public override void _Process(double delta)
{ {
if (_items is null || _interactions is null || GamePause.IsPaused || !MouseCapture.IsCaptured) if (_items is null || _interactions is null)
{
_logger?.Warning(LogCategory, "Skipped frame: controller not yet initialized.");
PromptController.Clear();
return;
}
if (GamePause.IsPaused || !MouseCapture.IsCaptured)
{ {
PromptController.Clear(); PromptController.Clear();
return; return;
@@ -54,7 +195,13 @@ public partial class PlayerInteractionController : Node, IItemSpawnPoint
public override void _UnhandledInput(InputEvent @event) public override void _UnhandledInput(InputEvent @event)
{ {
if (_items is null || _interactions is null || GamePause.IsPaused || !MouseCapture.IsCaptured) if (_items is null || _interactions is null)
{
_logger?.Warning(LogCategory, "Ignored input: controller not yet initialized.");
return;
}
if (GamePause.IsPaused || !MouseCapture.IsCaptured)
{ {
return; return;
} }
@@ -89,135 +236,15 @@ public partial class PlayerInteractionController : Node, IItemSpawnPoint
if (@event.IsActionPressed(InputAction.Interact.ActionName())) if (@event.IsActionPressed(InputAction.Interact.ActionName()))
{ {
IInteractionTarget target = InteractionRaycaster.GetTarget<IInteractionTarget>(); IInteractionTarget target = InteractionRaycaster.GetTargetOrNull<IInteractionTarget>();
if (target?.CanInteract == true) if (target?.CanInteract == true)
{ {
_interactions.TryInteract(new InteractionRequest(_playerId, target.Id)); _interactions.TryInteract(
new InteractionRequest(_playerId, target.InteractionTargetId)
);
} }
GetViewport().SetInputAsHandled(); GetViewport().SetInputAsHandled();
} }
} }
public Vector3 GetItemSpawnPosition() => CalculateDropPosition();
private void ProcessHandActionStarted(Hand hand)
{
if (Input.IsActionPressed(InputAction.DropModifier.ActionName()))
{
if (_activeUseTargets.Remove(hand, out InteractionTargetId? activeTargetId))
{
_items.TryUse(new ItemUseRequest(
_playerId,
hand,
ItemActionPhase.Cancelled,
activeTargetId
));
}
_items.TryDrop(hand, CalculateDropPosition());
_dropActions.Add(hand);
return;
}
if (!_items.IsHandFree(hand))
{
ItemUseRequest request = CreateUseRequest(hand, ItemActionPhase.Started);
ItemActionResult result = _items.TryUse(request);
if (result.Success)
{
_activeUseTargets[hand] = request.TargetId;
}
return;
}
IPickupTarget target = InteractionRaycaster.GetTarget<IPickupTarget>();
if (target is not null)
{
_items.TryPickup(target.ItemInfo.Id, hand);
}
}
private void ProcessHandActionCompleted(Hand hand)
{
if (_dropActions.Remove(hand))
{
return;
}
if (_activeUseTargets.Remove(hand, out InteractionTargetId? targetId))
{
_items.TryUse(new ItemUseRequest(_playerId, hand, ItemActionPhase.Completed, targetId));
}
}
private ItemUseRequest CreateUseRequest(Hand hand, ItemActionPhase phase)
{
InteractionTargetId? targetId = InteractionRaycaster.GetTarget<IInteractionTarget>()?.Id;
return new ItemUseRequest(_playerId, hand, phase, targetId);
}
private Vector3 CalculateDropPosition()
{
DropRaycaster.ForceRaycastUpdate();
Vector3 origin = Camera.GlobalPosition;
Vector3 direction = -Camera.GlobalBasis.Z.Normalized();
float distance = DropRaycaster.TargetPosition.Length();
if (DropRaycaster.IsColliding())
{
distance = Mathf.Max(0.25f, origin.DistanceTo(DropRaycaster.GetCollisionPoint()) - 0.2f);
}
return origin + direction * distance;
}
private void UpdatePrompt()
{
IPickupTarget pickupTarget = InteractionRaycaster.GetTarget<IPickupTarget>();
if (pickupTarget is not null)
{
ShowPickupPrompt(pickupTarget.ItemInfo);
return;
}
IInteractionTarget interactionTarget = InteractionRaycaster.GetTarget<IInteractionTarget>();
if (interactionTarget?.CanInteract == true)
{
PromptController.ShowPrompt($"[E] {interactionTarget.Prompt.Text}");
return;
}
PromptController.Clear();
}
private void ShowPickupPrompt(ItemInfo itemInfo)
{
if (itemInfo.HandRequirement == HandRequirement.Both)
{
bool bothHandsFree = _items.IsHandFree(Hand.Left) && _items.IsHandFree(Hand.Right);
PromptController.ShowPrompt(bothHandsFree
? $"[LPM lub PPM] Podnieś {itemInfo.DisplayName} — obie ręce"
: "Potrzebujesz obu wolnych rąk");
return;
}
List<string> actions = [];
if (_items.IsHandFree(Hand.Left))
{
actions.Add($"[LPM] Podnieś {itemInfo.DisplayName} — lewa ręka");
}
if (_items.IsHandFree(Hand.Right))
{
actions.Add($"[PPM] Podnieś {itemInfo.DisplayName} — prawa ręka");
}
PromptController.ShowPrompt(actions.Count > 0
? string.Join("\n", actions)
: "Brak wolnej ręki");
}
} }
@@ -1,52 +0,0 @@
using System;
using Game.Features.Interactions.Contracts;
using Game.Features.Players.Contracts;
using Godot;
namespace Game.Features.Interactions.Godot;
public abstract partial class WorldInteractionController : Node3D, IInteractionTarget
{
public const string InteractionGroup = "world_interactions";
[Export] public string InstanceId;
[Export] public string PromptText = "Wejdź w interakcję";
public InteractionTargetId Id { get; private set; }
public virtual bool CanInteract => true;
public InteractionPrompt Prompt => new(PromptText);
private InteractionWorldController _registry;
public override void _Ready()
{
Guid id = string.IsNullOrWhiteSpace(InstanceId) ? Guid.NewGuid() : Guid.Parse(InstanceId);
Id = new InteractionTargetId(id);
AddToGroup(InteractionGroup);
RegisterWithAvailableWorld();
}
public override void _ExitTree()
{
_registry?.Unregister(Id);
}
public void RegisterWith(InteractionWorldController registry)
{
_registry = registry;
}
public abstract InteractionResult Execute(PlayerId playerId);
private void RegisterWithAvailableWorld()
{
foreach (Node node in GetTree().GetNodesInGroup(InteractionWorldController.RegistryGroup))
{
if (node is InteractionWorldController registry)
{
registry.Register(this);
return;
}
}
}
}
@@ -1 +0,0 @@
uid://d2r8m5v1q9k4x
@@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using Game.Features.Interactions.Contracts;
namespace Game.Features.Interactions.Infrastructure;
public sealed class InteractionRegistry : IInteractionRegistry
{
private readonly Dictionary<InteractionTargetId, IInteractionTarget> _interactionTargetsById =
[];
public void Register(IInteractionTarget target)
{
if (
_interactionTargetsById.TryGetValue(
target.InteractionTargetId,
out IInteractionTarget existing
)
)
{
if (ReferenceEquals(existing, target))
{
return;
}
throw new InvalidOperationException(
$"Duplicate interaction target id: {target.InteractionTargetId}."
);
}
_interactionTargetsById.Add(target.InteractionTargetId, target);
}
public void Unregister(InteractionTargetId targetId)
{
_interactionTargetsById.Remove(targetId);
}
public bool TryGetTarget(InteractionTargetId targetId, out IInteractionTarget target) =>
_interactionTargetsById.TryGetValue(targetId, out target);
}
@@ -0,0 +1 @@
uid://dtnwqalxdu6n2
@@ -1,3 +1,5 @@
using System.Collections.Generic;
using Game.Features.Interactions.Contracts;
using Game.Features.Items.Contracts; using Game.Features.Items.Contracts;
using Game.Features.Items.Domain; using Game.Features.Items.Domain;
using Godot; using Godot;
@@ -10,6 +12,8 @@ public sealed class ItemInteractionService(
IHeldItemPresenter presenter IHeldItemPresenter presenter
) : IItemInteractionService ) : IItemInteractionService
{ {
private readonly Dictionary<Hand, InteractionTargetId?> _activeUseTargets = [];
public bool IsHandFree(Hand hand) => hands.IsFree(hand); public bool IsHandFree(Hand hand) => hands.IsFree(hand);
public ItemInstanceId? GetHeldItem(Hand hand) => hands.Get(hand); public ItemInstanceId? GetHeldItem(Hand hand) => hands.Get(hand);
@@ -36,6 +40,27 @@ public sealed class ItemInteractionService(
} }
public ItemActionResult TryUse(ItemUseRequest request) public ItemActionResult TryUse(ItemUseRequest request)
{
if (request.Phase == ItemActionPhase.Started)
{
ItemActionResult startResult = ExecuteUse(request);
if (startResult.Success)
{
_activeUseTargets[request.Hand] = request.TargetId;
}
return startResult;
}
if (!_activeUseTargets.Remove(request.Hand, out InteractionTargetId? activeTargetId))
{
return ItemActionResult.Ok();
}
return ExecuteUse(request with { TargetId = activeTargetId });
}
private ItemActionResult ExecuteUse(ItemUseRequest request)
{ {
ItemInstanceId? itemId = hands.Get(request.Hand); ItemInstanceId? itemId = hands.Get(request.Hand);
if (itemId is null) if (itemId is null)
@@ -0,0 +1,15 @@
using Game.Shared.Domain;
using Godot;
namespace Game.Godot.Extensions;
public static class NodeInstanceIdExtensions
{
private static string GetKeyFrom(Node node) => node.GetPath().ToString();
public static InstanceId GetStableInstanceId(this Node node) =>
InstanceId.FromKey(GetKeyFrom(node));
public static InstanceId GetStableInstanceIdFrom(this Node node, string key) =>
string.IsNullOrWhiteSpace(key) ? node.GetStableInstanceId() : InstanceId.FromKey(key);
}
@@ -0,0 +1 @@
uid://csng1pjcgsh80
+7 -3
View File
@@ -6,6 +6,7 @@ using Game.Features.Logging.Godot;
using Game.Features.Logging.Infrastructure; using Game.Features.Logging.Infrastructure;
using Game.Features.Interactions.Application; using Game.Features.Interactions.Application;
using Game.Features.Interactions.Godot; using Game.Features.Interactions.Godot;
using Game.Features.Interactions.Infrastructure;
using Game.Features.Items.Application; using Game.Features.Items.Application;
using Game.Features.Items.Domain; using Game.Features.Items.Domain;
using Game.Features.Items.Godot; using Game.Features.Items.Godot;
@@ -25,7 +26,7 @@ public partial class GameBootstrap : Node
[Export] public PlayerInteractionController PlayerInteraction; [Export] public PlayerInteractionController PlayerInteraction;
[Export] public ItemWorldController ItemWorld; [Export] public ItemWorldController ItemWorld;
[Export] public ItemSpawnerController ItemSpawner; [Export] public ItemSpawnerController ItemSpawner;
[Export] public InteractionWorldController InteractionWorld; [Export] public InteractionsRegistryController InteractionWorld;
[Export] public MultiplayerController MultiplayerController; [Export] public MultiplayerController MultiplayerController;
private FileLogger _fileLogger; private FileLogger _fileLogger;
@@ -69,6 +70,9 @@ public partial class GameBootstrap : Node
{ {
ItemWorld.RegisterSceneItems(); ItemWorld.RegisterSceneItems();
ItemSpawner.Initialize(); ItemSpawner.Initialize();
InteractionRegistry interactionRegistry = new();
InteractionWorld.UseRegistry(interactionRegistry);
InteractionWorld.RegisterSceneTargets(); InteractionWorld.RegisterSceneTargets();
PlayerHeldItemPresenter presenter = new( PlayerHeldItemPresenter presenter = new(
@@ -77,8 +81,8 @@ public partial class GameBootstrap : Node
PlayerInteraction.RightHandAnchor PlayerInteraction.RightHandAnchor
); );
ItemInteractionService itemInteractions = new(new HandsInventory(), ItemWorld, presenter); ItemInteractionService itemInteractions = new(new HandsInventory(), ItemWorld, presenter);
InteractionService interactions = new(InteractionWorld); Interact interactions = new(interactionRegistry);
PlayerInteraction.Initialize(new PlayerId(Guid.NewGuid()), itemInteractions, interactions); PlayerInteraction.Initialize(new PlayerId(Guid.NewGuid()), itemInteractions, interactions, _logger);
} }
public override void _Ready() public override void _Ready()
+1 -1
View File
@@ -9,7 +9,7 @@
[ext_resource type="Script" uid="uid://f8n3b6w1k5r9m" path="res://src/Features/Items/Godot/ItemWorldController.cs" id="6_items"] [ext_resource type="Script" uid="uid://f8n3b6w1k5r9m" path="res://src/Features/Items/Godot/ItemWorldController.cs" id="6_items"]
[ext_resource type="PackedScene" uid="uid://cv8m3q1y6r4nf" path="res://src/Features/Items/Godot/Flashlight/FlashlightItem.tscn" id="7_flashlight"] [ext_resource type="PackedScene" uid="uid://cv8m3q1y6r4nf" path="res://src/Features/Items/Godot/Flashlight/FlashlightItem.tscn" id="7_flashlight"]
[ext_resource type="Script" uid="uid://c3x9m6w2q8r1b" path="res://src/Features/Items/Godot/ItemSpawnerController.cs" id="8_spawner"] [ext_resource type="Script" uid="uid://c3x9m6w2q8r1b" path="res://src/Features/Items/Godot/ItemSpawnerController.cs" id="8_spawner"]
[ext_resource type="Script" uid="uid://f6q1c9m4w7v2n" path="res://src/Features/Interactions/Godot/InteractionWorldController.cs" id="9_interactions"] [ext_resource type="Script" uid="uid://f6q1c9m4w7v2n" path="res://src/Features/Interactions/Godot/InteractionsRegistryController.cs" id="9_interactions"]
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_epykj"] [sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_epykj"]
panorama = ExtResource("1_g4n7o") panorama = ExtResource("1_g4n7o")
+15
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@@ -0,0 +1,15 @@
using System;
using System.Security.Cryptography;
using System.Text;
namespace Game.Shared.Domain;
public readonly record struct InstanceId(Guid Value)
{
private static Guid CreateDeterministicId(string source) =>
new(MD5.HashData(Encoding.UTF8.GetBytes(source)));
public static InstanceId FromKey(string key) => new(CreateDeterministicId(key));
public override string ToString() => Value.ToString();
}
+1
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@@ -0,0 +1 @@
uid://cpikg7xirrc1g