feat: add in-game debug console UI
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
using Godot;
|
||||
|
||||
namespace Game.Godot;
|
||||
|
||||
public static class GamePause
|
||||
{
|
||||
private static SceneTree Tree => (SceneTree)Engine.GetMainLoop();
|
||||
|
||||
public static bool IsPaused => Tree.Paused;
|
||||
|
||||
public static void Pause() => Tree.Paused = true;
|
||||
|
||||
public static void Resume() => Tree.Paused = false;
|
||||
|
||||
public static void Toggle()
|
||||
{
|
||||
if (IsPaused)
|
||||
{
|
||||
Resume();
|
||||
}
|
||||
else
|
||||
{
|
||||
Pause();
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetIgnoresPause(Node node, bool value) =>
|
||||
node.ProcessMode = value ? Node.ProcessModeEnum.Always : Node.ProcessModeEnum.Inherit;
|
||||
}
|
||||
Reference in New Issue
Block a user