refactor: flatten GameBootstrap and move Scenes under Godot
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@@ -1,12 +1,11 @@
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using Game.Features.Console.Application.Commands;
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using Game.Features.Console.Godot;
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using Game.Features.Console.Infrastructure;
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using Game.Godot;
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using Game.Godot.Extensions;
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using Game.Godot.Mappings;
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using Godot;
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namespace Game.Godot.Bootstrap;
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namespace Game.Godot;
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public partial class GameBootstrap : Node
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{
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@@ -1,9 +1,9 @@
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[gd_scene format=3 uid="uid://c44pljehe0qun"]
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[ext_resource type="Texture2D" uid="uid://b5i827vmueyei" path="res://assets/textures/skyboxes/skybox_emx_19.png" id="1_g4n7o"]
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[ext_resource type="PackedScene" uid="uid://curuqmbndymi6" path="res://src/Scenes/FloorCeilingHr42.tscn" id="2_1kpcd"]
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[ext_resource type="PackedScene" uid="uid://curuqmbndymi6" path="res://src/Godot/Scenes/FloorCeilingHr42.tscn" id="2_1kpcd"]
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[ext_resource type="PackedScene" uid="uid://bka1dmgdi5btd" path="res://src/Features/Player/Godot/PlayerNode.tscn" id="2_mvtit"]
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[ext_resource type="Script" uid="uid://drctu5y21ey2y" path="res://src/Godot/Bootstrap/GameBootstrap.cs" id="3_bootstrap"]
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[ext_resource type="Script" uid="uid://drctu5y21ey2y" path="res://src/Godot/GameBootstrap.cs" id="3_bootstrap"]
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[ext_resource type="PackedScene" path="res://src/Features/Console/Godot/ConsoleController.tscn" id="4_console"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_epykj"]
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