chore: define dir structure
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@@ -0,0 +1,8 @@
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using Godot;
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namespace Game.Bootstrap;
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public partial class GameBootstrap : Node
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{
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}
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@@ -1,8 +0,0 @@
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using Game.Features.Player.Godot;
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using Godot;
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using System;
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public partial class GameWorld : Node
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{
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}
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@@ -1,7 +1,7 @@
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[gd_scene format=3 uid="uid://c44pljehe0qun"]
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[ext_resource type="Texture2D" uid="uid://b5i827vmueyei" path="res://assets/textures/skyboxes/skybox_emx_19.png" id="1_g4n7o"]
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[ext_resource type="PackedScene" uid="uid://curuqmbndymi6" path="res://src/Infrastructure/Floor/FloorCeilingHr42.tscn" id="2_1kpcd"]
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[ext_resource type="PackedScene" uid="uid://curuqmbndymi6" path="res://src/Scenes/FloorCeilingHr42.tscn" id="2_1kpcd"]
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[ext_resource type="PackedScene" uid="uid://bka1dmgdi5btd" path="res://src/Features/Player/Godot/PlayerNode.tscn" id="2_mvtit"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_epykj"]
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@@ -0,0 +1,5 @@
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using System;
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namespace Game.Shared.Domain;
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public readonly record struct EntityId(Guid Value);
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@@ -0,0 +1,6 @@
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namespace Game.Shared.Events.Contracts;
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public interface IEvent
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{
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}
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@@ -1,6 +1,6 @@
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using System;
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namespace Game.Shared.Events;
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namespace Game.Shared.Events.Contracts;
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public interface IEventBus
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{
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@@ -1,6 +0,0 @@
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namespace Game.Shared.Events;
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public interface IEvent
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{
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}
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+2
-1
@@ -1,7 +1,8 @@
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using System;
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using System.Collections.Generic;
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using Game.Shared.Events.Contracts;
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namespace Game.Shared.Events;
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namespace Game.Shared.Events.Infrastructure;
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public sealed class InMemoryEventBus : IEventBus
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{
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