chore: define dir structure
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[gd_scene format=3 uid="uid://curuqmbndymi6"]
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[ext_resource type="PackedScene" uid="uid://blkhom228sqgi" path="res://assets/models/floor_ceiling_hr_4.glb" id="1_7nnv3"]
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_7nnv3"]
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points = PackedVector3Array(-2, 2.861023e-06, -2, -2, 2.861023e-06, 2, -2, 0.4000031, -2, 2, 2.861023e-06, -2, -2, 0.39996395, 2, 2, 2.861023e-06, 2, 2, 0.4000031, -2, 2, 0.39996395, 2)
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[node name="floor_ceiling_hr_42" unique_id=33949496 instance=ExtResource("1_7nnv3")]
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[node name="StaticBody3D" type="StaticBody3D" parent="." index="1" unique_id=1729023140]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0" unique_id=1193592610]
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shape = SubResource("ConvexPolygonShape3D_7nnv3")
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