chore: rename project to NightShift and clean up IDE files
This commit is contained in:
@@ -24,3 +24,9 @@ mono_crash.*.json
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# Generated Android export project
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# Generated Android export project
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/android/
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/android/
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# JetBrains Rider
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.idea/
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# VS Code
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.vscode/
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Vendored
-24
@@ -1,24 +0,0 @@
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Launch",
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"type": "coreclr",
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"request": "launch",
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"preLaunchTask": "build",
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"program": "${config:godotTools.editorPath.godot4}",
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"args": [
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"--path",
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"${workspaceFolder}"
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],
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"cwd": "${workspaceFolder}",
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"stopAtEntry": false
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},
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{
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"name": "Attach",
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"type": "coreclr",
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"request": "attach",
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"processId": "${command:pickProcess}"
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}
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]
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}
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Vendored
-16
@@ -1,16 +0,0 @@
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{
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"version": "2.0.0",
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"tasks": [
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{
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"label": "build",
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"type": "process",
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"command": "dotnet",
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"args": [
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"build",
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"/property:GenerateFullPaths=true",
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"/consoleloggerparameters:NoSummary"
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],
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"problemMatcher": "$msCompile"
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}
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]
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}
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@@ -0,0 +1,7 @@
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# AGENTS.md
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## Commity
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- Format: [Conventional Commits](https://www.conventionalcommits.org/) (`feat:`, `fix:`, `chore:`, `refactor:`, itd.)
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- Krótkie i opisowe.
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- Bez dopisku `Co-Authored-By:` ani innej wzmianki o wygenerowaniu przez AI.
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@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.7.0">
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<Project Sdk="Godot.NET.Sdk/4.7.1">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
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+2
-1
@@ -11,7 +11,8 @@ config_version=5
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[application]
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[application]
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config/name="Night Shift"
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config/name="Night Shift"
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config/features=PackedStringArray("4.7", "Forward Plus")
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run/main_scene="uid://p766ipnev5hb"
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config/features=PackedStringArray("4.7", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[display]
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[display]
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