refactor: refactor stuff

This commit is contained in:
2026-08-31 23:12:12 +02:00
parent db0356eb6f
commit ef5f7d127f
28 changed files with 367 additions and 208 deletions
@@ -15,12 +15,12 @@ public sealed class SpawnItemCommand : ICommand
public string Description => "Spawns an item in front of the player.";
public IReadOnlyList<CommandArgSpec> Args { get; }
public SpawnItemCommand(IItemSpawner spawner, IItemSpawnPoint spawnPoint)
public SpawnItemCommand(IItemSpawner spawner, IItemDefinitionRegistry registry, IItemSpawnPoint spawnPoint)
{
_spawner = spawner;
_spawnPoint = spawnPoint;
string[] definitions = spawner.DefinitionIds
string[] definitions = registry.DefinitionIds
.Select(id => id.Value)
.OrderBy(id => id, StringComparer.Ordinal)
.ToArray();
@@ -11,7 +11,7 @@ public abstract partial class InteractableController : Node3D, IInteractionTarge
public const string InteractionGroup = "interactions";
[Export]
public string Key;
public string InstanceKey;
[Export]
public string PromptText = "Wejdź w interakcję";
@@ -51,7 +51,7 @@ public abstract partial class InteractableController : Node3D, IInteractionTarge
public override void _Ready()
{
InteractionTargetId = InteractionTargetId.From(this.GetStableInstanceIdFrom(Key));
InteractionTargetId = InteractionTargetId.From(this.GetStableInstanceIdFrom(InstanceKey));
AddToGroup(InteractionGroup);
RegisterWithAvailableRegistry();
}
@@ -8,7 +8,7 @@ namespace Game.Features.Items.Application;
public sealed class ItemInteractionService(
HandsInventory hands,
IItemRepository itemRepository,
IItemInstanceRegistry itemRegistry,
IHeldItemPresenter presenter
) : IItemInteractionService
{
@@ -20,7 +20,7 @@ public sealed class ItemInteractionService(
public ItemActionResult TryPickup(ItemInstanceId itemId, Hand hand)
{
if (!itemRepository.TryGet(itemId, out IItemInstance item))
if (!itemRegistry.TryGet(itemId, out IItemInstance item))
{
return ItemActionResult.Fail(ItemActionStatus.ItemNotFound, $"Item {itemId} was not found.");
}
@@ -68,7 +68,7 @@ public sealed class ItemInteractionService(
return ItemActionResult.Fail(ItemActionStatus.HandEmpty, "The requested hand is empty.");
}
if (!itemRepository.TryGet(itemId.Value, out IItemInstance item))
if (!itemRegistry.TryGet(itemId.Value, out IItemInstance item))
{
return ItemActionResult.Fail(ItemActionStatus.ItemNotFound, $"Item {itemId} was not found.");
}
@@ -90,7 +90,7 @@ public sealed class ItemInteractionService(
return ItemActionResult.Fail(ItemActionStatus.HandEmpty, "The requested hand is empty.");
}
if (!itemRepository.TryGet(itemId.Value, out IItemInstance item))
if (!itemRegistry.TryGet(itemId.Value, out IItemInstance item))
{
return ItemActionResult.Fail(ItemActionStatus.ItemNotFound, $"Item {itemId} was not found.");
}
@@ -0,0 +1,10 @@
using System.Collections.Generic;
namespace Game.Features.Items.Contracts;
public interface IItemDefinitionRegistry
{
IReadOnlyCollection<ItemDefinitionId> DefinitionIds { get; }
bool TryRegister(ItemDefinitionId definitionId, ItemDefinition definition);
bool TryGetDefinition(ItemDefinitionId definitionId, out ItemDefinition definition);
}
@@ -0,0 +1 @@
uid://kjka28plyqeo
@@ -0,0 +1,8 @@
namespace Game.Features.Items.Contracts;
public interface IItemInstanceRegistry
{
void Register(ItemInstanceId itemId, IItemInstance item);
void Unregister(ItemInstanceId itemId);
bool TryGet(ItemInstanceId itemId, out IItemInstance item);
}
@@ -0,0 +1 @@
uid://s83yytevpj52
@@ -1,6 +0,0 @@
namespace Game.Features.Items.Contracts;
public interface IItemRepository
{
bool TryGet(ItemInstanceId itemId, out IItemInstance item);
}
@@ -1 +0,0 @@
uid://e7n1m6v4k9r3q
+5 -3
View File
@@ -1,10 +1,12 @@
using System.Collections.Generic;
using Godot;
namespace Game.Features.Items.Contracts;
public interface IItemSpawner
{
IReadOnlyCollection<ItemDefinitionId> DefinitionIds { get; }
ItemActionResult TrySpawn(ItemDefinitionId definitionId, Vector3 worldPosition, out ItemInstanceId itemId);
ItemActionResult TrySpawn(
ItemDefinitionId definitionId,
Vector3 worldPosition,
out ItemInstanceId itemId
);
}
@@ -5,7 +5,7 @@ using Godot;
namespace Game.Features.Items.Godot.Flashlight;
public partial class FlashlightItemController : WorldItemController
public partial class FlashlightItemController : ItemController
{
[Export] public SpotLight3D WorldLight;
@@ -3,15 +3,15 @@ using Godot;
namespace Game.Features.Items.Godot;
public sealed class PlayerHeldItemPresenter(
ItemWorldController itemWorld,
public sealed class HeldItemPresenter(
ItemControllerRegistryController itemWorld,
Node3D leftHandAnchor,
Node3D rightHandAnchor
) : IHeldItemPresenter
{
public bool TryShowHeld(IItemInstance item, Hand hand)
{
if (!itemWorld.TryGetController(item.Info.Id, out WorldItemController controller))
if (!itemWorld.TryGetController(item.Info.Id, out ItemController controller))
{
return false;
}
@@ -23,7 +23,7 @@ public sealed class PlayerHeldItemPresenter(
public bool TryShowDropped(IItemInstance item, Vector3 worldPosition)
{
if (!itemWorld.TryGetController(item.Info.Id, out WorldItemController controller))
if (!itemWorld.TryGetController(item.Info.Id, out ItemController controller))
{
return false;
}
@@ -34,7 +34,7 @@ public sealed class PlayerHeldItemPresenter(
public void Refresh(IItemInstance item)
{
if (itemWorld.TryGetController(item.Info.Id, out WorldItemController controller))
if (itemWorld.TryGetController(item.Info.Id, out ItemController controller))
{
controller.ApplyState(item);
}
@@ -6,17 +6,30 @@ using Godot;
namespace Game.Features.Items.Godot;
public partial class WorldItemController : RigidBody3D, IPickupTarget
public partial class ItemController : RigidBody3D, IPickupTarget
{
public const string ItemGroup = "world_items";
[Export] public string Key;
[Export] public string DefinitionId = "item";
[Export] public string DisplayName = "Item";
[Export] public HandRequirement HandRequirement = HandRequirement.One;
[Export] public CollisionShape3D Collision;
[Export] public Node3D WorldVisual;
[Export] public PackedScene HeldViewScene;
[Export]
public string InstanceKey;
[Export]
public string DefinitionId = "item";
[Export]
public string DisplayName = "Item";
[Export]
public HandRequirement HandRequirement = HandRequirement.One;
[Export]
public CollisionShape3D Collision;
[Export]
public Node3D WorldVisual;
[Export]
public PackedScene HeldViewScene;
protected Node3D HeldView { get; private set; }
protected bool IsHeld => HeldView is not null;
@@ -25,7 +38,7 @@ public partial class WorldItemController : RigidBody3D, IPickupTarget
public ItemDefinition Definition { get; private set; }
public IItemInstance Item { get; private set; }
private ItemWorldController _registry;
private ItemControllerRegistryController _registry;
public override void _Ready()
{
@@ -41,16 +54,19 @@ public partial class WorldItemController : RigidBody3D, IPickupTarget
throw new InvalidOperationException($"{Name}: held view scene is not assigned.");
}
Definition = new ItemDefinition(new ItemDefinitionId(DefinitionId), DisplayName, HandRequirement);
Definition = new ItemDefinition(
new ItemDefinitionId(DefinitionId),
DisplayName,
HandRequirement
);
ItemInfo = new ItemInfo(
ItemInstanceId.From(this.GetStableInstanceIdFrom(Key)),
ItemInstanceId.From(this.GetStableInstanceIdFrom(InstanceKey)),
Definition.Id,
Definition.DisplayName,
Definition.HandRequirement
);
Item = CreateItemInstance(ItemInfo);
AddToGroup(ItemGroup);
RegisterWithAvailableWorld();
ApplyState(Item);
}
@@ -59,7 +75,7 @@ public partial class WorldItemController : RigidBody3D, IPickupTarget
_registry?.Unregister(ItemInfo.Id);
}
public void RegisterWith(ItemWorldController registry)
public void RegisterWith(ItemControllerRegistryController registry)
{
_registry = registry;
}
@@ -109,29 +125,12 @@ public partial class WorldItemController : RigidBody3D, IPickupTarget
OnPresentationChanged(item);
}
protected virtual IItemInstance CreateItemInstance(ItemInfo itemInfo) => new PassiveItemInstance(itemInfo);
protected virtual IItemInstance CreateItemInstance(ItemInfo itemInfo) =>
new PassiveItemInstance(itemInfo);
protected virtual void OnHeldViewCreated(Node3D heldView)
{
}
protected virtual void OnHeldViewCreated(Node3D heldView) { }
protected virtual void OnHeldViewRemoving(Node3D heldView)
{
}
protected virtual void OnHeldViewRemoving(Node3D heldView) { }
protected virtual void OnPresentationChanged(IItemInstance item)
{
}
private void RegisterWithAvailableWorld()
{
foreach (Node node in GetTree().GetNodesInGroup(ItemWorldController.RegistryGroup))
{
if (node is ItemWorldController registry)
{
registry.Register(this);
return;
}
}
}
protected virtual void OnPresentationChanged(IItemInstance item) { }
}
@@ -0,0 +1,58 @@
using System;
using System.Collections.Generic;
using Game.Features.Items.Contracts;
using Godot;
namespace Game.Features.Items.Godot;
public partial class ItemControllerRegistryController : Node
{
private IItemInstanceRegistry _registry;
private readonly Dictionary<ItemInstanceId, ItemController> _items = [];
public IReadOnlyCollection<ItemController> Items => _items.Values;
public void UseRegistry(IItemInstanceRegistry registry)
{
_registry = registry;
}
public void RegisterSceneItems()
{
foreach (Node node in GetTree().GetNodesInGroup(ItemController.ItemGroup))
{
if (node is ItemController item)
{
Register(item);
}
}
}
public void Register(ItemController item)
{
if (_items.TryGetValue(item.ItemInfo.Id, out ItemController existing))
{
if (ReferenceEquals(existing, item))
{
return;
}
throw new InvalidOperationException($"Duplicate item instance id: {item.ItemInfo.Id}.");
}
_items.Add(item.ItemInfo.Id, item);
_registry.Register(item.ItemInfo.Id, item.Item);
item.RegisterWith(this);
}
public void Unregister(ItemInstanceId itemId)
{
_items.Remove(itemId);
_registry.Unregister(itemId);
}
public bool TryGetController(ItemInstanceId itemId, out ItemController controller)
{
return _items.TryGetValue(itemId, out controller);
}
}
@@ -0,0 +1,112 @@
using System;
using System.Collections.Generic;
using Game.Features.Items.Contracts;
using Game.Godot.Extensions;
using Godot;
namespace Game.Features.Items.Godot;
public partial class ItemSceneRegistryController : Node
{
[Export]
public ItemControllerRegistryController ItemWorld;
[Export]
public global::Godot.Collections.Array<PackedScene> ItemScenes = [];
private readonly Dictionary<ItemDefinitionId, PackedScene> _scenes = [];
private IItemDefinitionRegistry _definitions;
public void UseRegistry(IItemDefinitionRegistry registry)
{
_definitions = registry;
}
public override void _Ready()
{
this.AssertRequiredExports();
}
public void Initialize()
{
_scenes.Clear();
foreach (PackedScene scene in ItemScenes)
{
RegisterItem(scene, throwOnDuplicate: true);
}
foreach (ItemController item in ItemWorld.Items)
{
string scenePath = item.SceneFilePath;
if (string.IsNullOrWhiteSpace(scenePath))
{
continue;
}
RegisterItem(ResourceLoader.Load<PackedScene>(scenePath), throwOnDuplicate: false);
}
if (_scenes.Count == 0)
{
throw new InvalidOperationException("The item spawn catalog is empty.");
}
foreach (ItemController item in ItemWorld.Items)
{
ValidateAgainstCatalog(item);
}
}
public bool TryGetScene(ItemDefinitionId definitionId, out PackedScene scene)
{
return _scenes.TryGetValue(definitionId, out scene);
}
private void RegisterItem(PackedScene itemScene, bool throwOnDuplicate)
{
if (itemScene is null)
{
return;
}
ItemController prototype = itemScene.Instantiate<ItemController>();
ItemDefinitionId definitionId = new(prototype.DefinitionId);
ItemDefinition definition = new(
definitionId,
prototype.DisplayName,
prototype.HandRequirement
);
prototype.Free();
if (!_definitions.TryRegister(definitionId, definition))
{
if (throwOnDuplicate)
{
throw new InvalidOperationException(
$"Duplicate item spawn definition: {definitionId}."
);
}
return;
}
_scenes.Add(definitionId, itemScene);
}
private void ValidateAgainstCatalog(ItemController item)
{
if (!_definitions.TryGetDefinition(item.Definition.Id, out ItemDefinition canonical))
{
return;
}
if (!item.Definition.Equals(canonical))
{
throw new InvalidOperationException(
$"{item.Name}: item definition drifted from the catalog for '{item.Definition.Id}'."
);
}
}
}
@@ -0,0 +1 @@
uid://cft7r2j1f0sav
@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Game.Features.Items.Contracts;
using Game.Godot.Extensions;
using Godot;
@@ -9,57 +6,29 @@ namespace Game.Features.Items.Godot;
public partial class ItemSpawnerController : Node, IItemSpawner
{
[Export] public Node3D ItemsRoot;
[Export] public ItemWorldController ItemWorld;
[Export] public global::Godot.Collections.Array<PackedScene> ItemScenes = [];
[Export]
public Node3D ItemsRoot;
private readonly Dictionary<ItemDefinitionId, PackedScene> _scenes = [];
[Export]
public ItemControllerRegistryController ItemWorld;
public IReadOnlyCollection<ItemDefinitionId> DefinitionIds => _scenes.Keys.ToArray();
[Export]
public ItemSceneRegistryController Scenes;
public override void _Ready()
{
this.AssertRequiredExports();
}
public void Initialize()
{
_scenes.Clear();
foreach (PackedScene scene in ItemScenes)
{
RegisterScene(scene);
}
foreach (WorldItemController item in ItemWorld.Items)
{
string scenePath = item.SceneFilePath;
if (string.IsNullOrWhiteSpace(scenePath))
{
continue;
}
PackedScene scene = ResourceLoader.Load<PackedScene>(scenePath);
if (scene is not null)
{
_scenes.TryAdd(item.ItemInfo.DefinitionId, scene);
}
}
if (_scenes.Count == 0)
{
throw new InvalidOperationException("The item spawn catalog is empty.");
}
}
public ItemActionResult TrySpawn(
ItemDefinitionId definitionId,
Vector3 worldPosition,
out ItemInstanceId itemId
) {
)
{
itemId = default;
if (!_scenes.TryGetValue(definitionId, out PackedScene scene))
if (!Scenes.TryGetScene(definitionId, out PackedScene scene))
{
return ItemActionResult.Fail(
ItemActionStatus.UnknownDefinition,
@@ -67,28 +36,11 @@ public partial class ItemSpawnerController : Node, IItemSpawner
);
}
WorldItemController item = scene.Instantiate<WorldItemController>();
ItemController item = scene.Instantiate<ItemController>();
ItemsRoot.AddChild(item);
item.GlobalPosition = worldPosition;
ItemWorld.Register(item);
itemId = item.ItemInfo.Id;
return ItemActionResult.Ok();
}
private void RegisterScene(PackedScene scene)
{
if (scene is null)
{
return;
}
WorldItemController prototype = scene.Instantiate<WorldItemController>();
ItemDefinitionId definitionId = new(prototype.DefinitionId);
prototype.Free();
if (!_scenes.TryAdd(definitionId, scene))
{
throw new InvalidOperationException($"Duplicate item spawn definition: {definitionId}.");
}
}
}
@@ -1,69 +0,0 @@
using System;
using System.Collections.Generic;
using Game.Features.Items.Contracts;
using Godot;
namespace Game.Features.Items.Godot;
public partial class ItemWorldController : Node, IItemRepository
{
public const string RegistryGroup = "item_world_registry";
private readonly Dictionary<ItemInstanceId, WorldItemController> _items = [];
public IReadOnlyCollection<WorldItemController> Items => _items.Values;
public override void _EnterTree()
{
AddToGroup(RegistryGroup);
}
public void RegisterSceneItems()
{
foreach (Node node in GetTree().GetNodesInGroup(WorldItemController.ItemGroup))
{
if (node is WorldItemController item)
{
Register(item);
}
}
}
public void Register(WorldItemController item)
{
if (_items.TryGetValue(item.ItemInfo.Id, out WorldItemController existing))
{
if (ReferenceEquals(existing, item))
{
return;
}
throw new InvalidOperationException($"Duplicate item instance id: {item.ItemInfo.Id}.");
}
_items.Add(item.ItemInfo.Id, item);
item.RegisterWith(this);
}
public void Unregister(ItemInstanceId itemId)
{
_items.Remove(itemId);
}
public bool TryGet(ItemInstanceId itemId, out IItemInstance item)
{
if (_items.TryGetValue(itemId, out WorldItemController controller))
{
item = controller.Item;
return true;
}
item = null;
return false;
}
public bool TryGetController(ItemInstanceId itemId, out WorldItemController controller)
{
return _items.TryGetValue(itemId, out controller);
}
}
@@ -0,0 +1,18 @@
using System.Collections.Generic;
using System.Linq;
using Game.Features.Items.Contracts;
namespace Game.Features.Items.Infrastructure;
public sealed class ItemDefinitionRegistry : IItemDefinitionRegistry
{
private readonly Dictionary<ItemDefinitionId, ItemDefinition> _definitionsById = [];
public IReadOnlyCollection<ItemDefinitionId> DefinitionIds => _definitionsById.Keys.ToArray();
public bool TryRegister(ItemDefinitionId definitionId, ItemDefinition definition) =>
_definitionsById.TryAdd(definitionId, definition);
public bool TryGetDefinition(ItemDefinitionId definitionId, out ItemDefinition definition) =>
_definitionsById.TryGetValue(definitionId, out definition);
}
@@ -0,0 +1 @@
uid://72g8eg0lvlui
@@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using Game.Features.Items.Contracts;
namespace Game.Features.Items.Infrastructure;
public sealed class ItemInstanceRegistry : IItemInstanceRegistry
{
private readonly Dictionary<ItemInstanceId, IItemInstance> _itemsById = [];
public void Register(ItemInstanceId itemId, IItemInstance item)
{
if (_itemsById.TryGetValue(itemId, out IItemInstance existing))
{
if (ReferenceEquals(existing, item))
{
return;
}
throw new InvalidOperationException($"Duplicate item instance id: {itemId}.");
}
_itemsById.Add(itemId, item);
}
public void Unregister(ItemInstanceId itemId)
{
_itemsById.Remove(itemId);
}
public bool TryGet(ItemInstanceId itemId, out IItemInstance item) =>
_itemsById.TryGetValue(itemId, out item);
}
@@ -0,0 +1 @@
uid://dfbylp383il2v
@@ -0,0 +1 @@
uid://dj8kxrwjoyfvi
+47 -17
View File
@@ -2,14 +2,15 @@ using System;
using Game.Features.Console.Application.Commands;
using Game.Features.Console.Godot;
using Game.Features.Console.Infrastructure;
using Game.Features.Logging.Godot;
using Game.Features.Logging.Infrastructure;
using Game.Features.Interactions.Application;
using Game.Features.Interactions.Godot;
using Game.Features.Interactions.Infrastructure;
using Game.Features.Items.Application;
using Game.Features.Items.Domain;
using Game.Features.Items.Godot;
using Game.Features.Items.Infrastructure;
using Game.Features.Logging.Godot;
using Game.Features.Logging.Infrastructure;
using Game.Features.Multiplayer.Godot;
using Game.Features.Players.Contracts;
using Game.Features.Players.Godot;
@@ -21,16 +22,33 @@ namespace Game.Godot;
public partial class GameBootstrap : Node
{
[Export] public ConsoleController Console;
[Export] public PlayerController Player;
[Export] public PlayerInteractionController PlayerInteraction;
[Export] public ItemWorldController ItemWorld;
[Export] public ItemSpawnerController ItemSpawner;
[Export] public InteractionsRegistryController InteractionWorld;
[Export] public MultiplayerController MultiplayerController;
[Export]
public ConsoleController Console;
[Export]
public PlayerController Player;
[Export]
public PlayerInteractionController PlayerInteraction;
[Export]
public ItemControllerRegistryController ItemWorld;
[Export]
public ItemSceneRegistryController ItemScenes;
[Export]
public ItemSpawnerController ItemSpawner;
[Export]
public InteractionsRegistryController InteractionWorld;
[Export]
public MultiplayerController MultiplayerController;
private FileLogger _fileLogger;
private CompositeLogger _logger;
private ItemDefinitionRegistry _itemDefinitions;
private void InitializeLogging()
{
@@ -38,7 +56,7 @@ public partial class GameBootstrap : Node
_logger = new CompositeLogger([
new GodotConsoleLogger(),
new LogTargetLogger(Console),
_fileLogger
_fileLogger,
]);
}
@@ -49,7 +67,7 @@ public partial class GameBootstrap : Node
registry.Register(new EchoCommand());
registry.Register(new ClearCommand());
registry.Register(new NoclipCommand(Player));
registry.Register(new SpawnItemCommand(ItemSpawner, PlayerInteraction));
registry.Register(new SpawnItemCommand(ItemSpawner, _itemDefinitions, PlayerInteraction));
registry.Register(new HostCommand(MultiplayerController));
registry.Register(new JoinCommand(MultiplayerController));
@@ -59,28 +77,40 @@ public partial class GameBootstrap : Node
private void InitializeMultiplayer()
{
MultiplayerController.UsePeerFactory(new EnetMultiplayerPeerFactory());
MultiplayerController.Connected += () => _logger.Info("Multiplayer", "Connected successfully.");
MultiplayerController.ConnectionFailed += () => _logger.Warning("Multiplayer", "Connection failed.");
MultiplayerController.Disconnected += () => _logger.Warning("Multiplayer", "Server disconnected.");
MultiplayerController.Connected += () =>
_logger.Info("Multiplayer", "Connected successfully.");
MultiplayerController.ConnectionFailed += () =>
_logger.Warning("Multiplayer", "Connection failed.");
MultiplayerController.Disconnected += () =>
_logger.Warning("Multiplayer", "Server disconnected.");
MultiplayerController.PeerJoined += id => _logger.Info("Multiplayer", $"Peer {id} joined.");
MultiplayerController.PeerLeft += id => _logger.Info("Multiplayer", $"Peer {id} left.");
}
private void InitializeItems()
{
ItemInstanceRegistry itemInstanceRegistry = new();
ItemWorld.UseRegistry(itemInstanceRegistry);
ItemWorld.RegisterSceneItems();
ItemSpawner.Initialize();
_itemDefinitions = new ItemDefinitionRegistry();
ItemScenes.UseRegistry(_itemDefinitions);
ItemScenes.Initialize();
InteractionRegistry interactionRegistry = new();
InteractionWorld.UseRegistry(interactionRegistry);
InteractionWorld.RegisterSceneTargets();
PlayerHeldItemPresenter presenter = new(
HeldItemPresenter presenter = new(
ItemWorld,
PlayerInteraction.LeftHandAnchor,
PlayerInteraction.RightHandAnchor
);
ItemInteractionService itemInteractions = new(new HandsInventory(), ItemWorld, presenter);
ItemInteractionService itemInteractions = new(
new HandsInventory(),
itemInstanceRegistry,
presenter
);
Interact interactions = new(interactionRegistry);
PlayerInteraction.Initialize(new PlayerId(Guid.NewGuid()), itemInteractions, interactions);
}
+11 -4
View File
@@ -6,9 +6,10 @@
[ext_resource type="Script" uid="uid://drctu5y21ey2y" path="res://src/Godot/GameBootstrap.cs" id="3_bootstrap"]
[ext_resource type="PackedScene" uid="uid://bk0771dvonxh8" path="res://src/Features/Console/Godot/ConsoleController.tscn" id="4_console"]
[ext_resource type="Script" uid="uid://drqx0wiw0sbj1" path="res://src/Features/Multiplayer/Godot/MultiplayerController.cs" id="5_multiplayer"]
[ext_resource type="Script" uid="uid://f8n3b6w1k5r9m" path="res://src/Features/Items/Godot/ItemWorldController.cs" id="6_items"]
[ext_resource type="Script" uid="uid://f8n3b6w1k5r9m" path="res://src/Features/Items/Godot/ItemControllerRegistryController.cs" id="6_items"]
[ext_resource type="PackedScene" uid="uid://cv8m3q1y6r4nf" path="res://src/Features/Items/Godot/Flashlight/FlashlightItem.tscn" id="7_flashlight"]
[ext_resource type="Script" uid="uid://c3x9m6w2q8r1b" path="res://src/Features/Items/Godot/ItemSpawnerController.cs" id="8_spawner"]
[ext_resource type="Script" path="res://src/Features/Items/Godot/ItemSceneRegistryController.cs" id="8b_catalog"]
[ext_resource type="Script" uid="uid://f6q1c9m4w7v2n" path="res://src/Features/Interactions/Godot/InteractionsRegistryController.cs" id="9_interactions"]
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_epykj"]
@@ -22,12 +23,13 @@ background_mode = 2
sky = SubResource("Sky_1kpcd")
glow_enabled = true
[node name="GameWorld" type="Node" unique_id=222644234 node_paths=PackedStringArray("Console", "Player", "PlayerInteraction", "ItemWorld", "ItemSpawner", "InteractionWorld", "MultiplayerController")]
[node name="GameWorld" type="Node" unique_id=222644234 node_paths=PackedStringArray("Console", "Player", "PlayerInteraction", "ItemWorld", "ItemScenes", "ItemSpawner", "InteractionWorld", "MultiplayerController")]
script = ExtResource("3_bootstrap")
Console = NodePath("Console")
Player = NodePath("Player")
PlayerInteraction = NodePath("Player/PlayerInteraction")
ItemWorld = NodePath("ItemWorld")
ItemScenes = NodePath("ItemScenesRegistry")
ItemSpawner = NodePath("ItemSpawner")
InteractionWorld = NodePath("InteractionWorld")
MultiplayerController = NodePath("Multiplayer")
@@ -50,11 +52,16 @@ script = ExtResource("5_multiplayer")
[node name="ItemWorld" type="Node" parent="."]
script = ExtResource("6_items")
[node name="ItemSpawner" type="Node" parent="." node_paths=PackedStringArray("ItemsRoot", "ItemWorld")]
[node name="ItemScenesRegistry" type="Node" parent="." node_paths=PackedStringArray("ItemWorld")]
script = ExtResource("8b_catalog")
ItemWorld = NodePath("../ItemWorld")
ItemScenes = Array[PackedScene]([ExtResource("7_flashlight")])
[node name="ItemSpawner" type="Node" parent="." node_paths=PackedStringArray("ItemsRoot", "ItemWorld", "Scenes")]
script = ExtResource("8_spawner")
ItemsRoot = NodePath("../Entities")
ItemWorld = NodePath("../ItemWorld")
ItemScenes = Array[PackedScene]([ExtResource("7_flashlight")])
Scenes = NodePath("../ItemScenesRegistry")
[node name="InteractionWorld" type="Node" parent="."]
script = ExtResource("9_interactions")