feat: add extensible item inventory and world system

This commit is contained in:
2026-08-23 23:16:49 +02:00
parent 25e32f20d9
commit f4331f426c
48 changed files with 693 additions and 0 deletions
@@ -0,0 +1,10 @@
using Godot;
namespace Game.Features.Items.Contracts;
public interface IHeldItemPresenter
{
bool TryShowHeld(IItemInstance item, Hand hand);
bool TryShowDropped(IItemInstance item, Vector3 worldPosition);
void Refresh(IItemInstance item);
}