feat: add extensible item inventory and world system

This commit is contained in:
2026-08-23 23:16:49 +02:00
parent 25e32f20d9
commit f4331f426c
48 changed files with 693 additions and 0 deletions
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using System;
using System.Collections.Generic;
using System.Linq;
using Game.Features.Items.Contracts;
using Game.Godot.Extensions;
using Godot;
namespace Game.Features.Items.Godot;
public partial class ItemSpawnerController : Node, IItemSpawner
{
[Export] public Node3D ItemsRoot;
[Export] public ItemWorldController ItemWorld;
[Export] public global::Godot.Collections.Array<PackedScene> ItemScenes = [];
private readonly Dictionary<ItemDefinitionId, PackedScene> _scenes = [];
public IReadOnlyCollection<ItemDefinitionId> DefinitionIds => _scenes.Keys.ToArray();
public override void _Ready()
{
this.AssertRequiredExports();
}
public void Initialize()
{
_scenes.Clear();
foreach (PackedScene scene in ItemScenes)
{
RegisterScene(scene);
}
foreach (WorldItemController item in ItemWorld.Items)
{
string scenePath = item.SceneFilePath;
if (string.IsNullOrWhiteSpace(scenePath))
{
continue;
}
PackedScene scene = ResourceLoader.Load<PackedScene>(scenePath);
if (scene is not null)
{
_scenes.TryAdd(item.ItemInfo.DefinitionId, scene);
}
}
if (_scenes.Count == 0)
{
throw new InvalidOperationException("The item spawn catalog is empty.");
}
}
public ItemActionResult TrySpawn(
ItemDefinitionId definitionId,
Vector3 worldPosition,
out ItemInstanceId itemId
) {
itemId = default;
if (!_scenes.TryGetValue(definitionId, out PackedScene scene))
{
return ItemActionResult.Fail(
ItemActionStatus.UnknownDefinition,
$"Unknown item definition: {definitionId}."
);
}
WorldItemController item = scene.Instantiate<WorldItemController>();
item.InstanceId = Guid.NewGuid().ToString();
ItemsRoot.AddChild(item);
item.GlobalPosition = worldPosition;
ItemWorld.Register(item);
itemId = item.ItemInfo.Id;
return ItemActionResult.Ok();
}
private void RegisterScene(PackedScene scene)
{
if (scene is null)
{
return;
}
WorldItemController prototype = scene.Instantiate<WorldItemController>();
ItemDefinitionId definitionId = new(prototype.DefinitionId);
prototype.Free();
if (!_scenes.TryAdd(definitionId, scene))
{
throw new InvalidOperationException($"Duplicate item spawn definition: {definitionId}.");
}
}
}
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using System;
using System.Collections.Generic;
using Game.Features.Items.Contracts;
using Godot;
namespace Game.Features.Items.Godot;
public partial class ItemWorldController : Node, IItemRepository
{
public const string RegistryGroup = "item_world_registry";
private readonly Dictionary<ItemInstanceId, WorldItemController> _items = [];
public IReadOnlyCollection<WorldItemController> Items => _items.Values;
public override void _EnterTree()
{
AddToGroup(RegistryGroup);
}
public void RegisterSceneItems()
{
foreach (Node node in GetTree().GetNodesInGroup(WorldItemController.ItemGroup))
{
if (node is WorldItemController item)
{
Register(item);
}
}
}
public void Register(WorldItemController item)
{
if (_items.TryGetValue(item.ItemInfo.Id, out WorldItemController existing))
{
if (ReferenceEquals(existing, item))
{
return;
}
throw new InvalidOperationException($"Duplicate item instance id: {item.ItemInfo.Id}.");
}
_items.Add(item.ItemInfo.Id, item);
item.RegisterWith(this);
}
public void Unregister(ItemInstanceId itemId)
{
_items.Remove(itemId);
}
public bool TryGet(ItemInstanceId itemId, out IItemInstance item)
{
if (_items.TryGetValue(itemId, out WorldItemController controller))
{
item = controller.Item;
return true;
}
item = null;
return false;
}
public bool TryGetController(ItemInstanceId itemId, out WorldItemController controller)
{
return _items.TryGetValue(itemId, out controller);
}
}
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using Game.Features.Items.Contracts;
using Godot;
namespace Game.Features.Items.Godot;
public sealed class PlayerHeldItemPresenter(
ItemWorldController itemWorld,
Node3D leftHandAnchor,
Node3D rightHandAnchor
) : IHeldItemPresenter
{
public bool TryShowHeld(IItemInstance item, Hand hand)
{
if (!itemWorld.TryGetController(item.Info.Id, out WorldItemController controller))
{
return false;
}
Node3D anchor = hand == Hand.Left ? leftHandAnchor : rightHandAnchor;
controller.SetHeld(anchor, item);
return true;
}
public bool TryShowDropped(IItemInstance item, Vector3 worldPosition)
{
if (!itemWorld.TryGetController(item.Info.Id, out WorldItemController controller))
{
return false;
}
controller.SetDropped(worldPosition, item);
return true;
}
public void Refresh(IItemInstance item)
{
if (itemWorld.TryGetController(item.Info.Id, out WorldItemController controller))
{
controller.ApplyState(item);
}
}
}
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using System;
using Game.Features.Items.Contracts;
using Game.Features.Items.Domain;
using Game.Godot.Extensions;
using Godot;
namespace Game.Features.Items.Godot;
public partial class WorldItemController : RigidBody3D, IPickupTarget
{
public const string ItemGroup = "world_items";
[Export] public string InstanceId;
[Export] public string DefinitionId = "item";
[Export] public string DisplayName = "Item";
[Export] public HandRequirement HandRequirement = HandRequirement.One;
[Export] public CollisionShape3D Collision;
[Export] public Node3D WorldVisual;
[Export] public PackedScene HeldViewScene;
protected Node3D HeldView { get; private set; }
protected bool IsHeld => HeldView is not null;
public ItemInfo ItemInfo { get; private set; }
public ItemDefinition Definition { get; private set; }
public IItemInstance Item { get; private set; }
private ItemWorldController _registry;
public override void _Ready()
{
this.AssertRequiredExports();
if (string.IsNullOrWhiteSpace(DefinitionId))
{
throw new InvalidOperationException($"{Name}: item definition id cannot be empty.");
}
if (HeldViewScene is null)
{
throw new InvalidOperationException($"{Name}: held view scene is not assigned.");
}
Guid id = string.IsNullOrWhiteSpace(InstanceId)
? Guid.NewGuid()
: Guid.Parse(InstanceId);
Definition = new ItemDefinition(new ItemDefinitionId(DefinitionId), DisplayName, HandRequirement);
ItemInfo = new ItemInfo(
new ItemInstanceId(id),
Definition.Id,
Definition.DisplayName,
Definition.HandRequirement
);
Item = CreateItemInstance(ItemInfo);
AddToGroup(ItemGroup);
RegisterWithAvailableWorld();
ApplyState(Item);
}
public override void _ExitTree()
{
_registry?.Unregister(ItemInfo.Id);
}
public void RegisterWith(ItemWorldController registry)
{
_registry = registry;
}
public void SetHeld(Node3D anchor, IItemInstance item)
{
if (IsHeld)
{
return;
}
Freeze = true;
Sleeping = true;
LinearVelocity = Vector3.Zero;
AngularVelocity = Vector3.Zero;
Collision.SetDeferred(CollisionShape3D.PropertyName.Disabled, true);
WorldVisual.Visible = false;
HeldView = HeldViewScene.Instantiate<Node3D>();
anchor.AddChild(HeldView);
HeldView.Transform = Transform3D.Identity;
OnHeldViewCreated(HeldView);
ApplyState(item);
}
public void SetDropped(Vector3 worldPosition, IItemInstance item)
{
if (HeldView is not null)
{
OnHeldViewRemoving(HeldView);
HeldView.QueueFree();
HeldView = null;
}
GlobalPosition = worldPosition;
LinearVelocity = Vector3.Zero;
AngularVelocity = Vector3.Zero;
WorldVisual.Visible = true;
Collision.SetDeferred(CollisionShape3D.PropertyName.Disabled, false);
Freeze = false;
Sleeping = false;
ApplyState(item);
}
public void ApplyState(IItemInstance item)
{
OnPresentationChanged(item);
}
protected virtual IItemInstance CreateItemInstance(ItemInfo itemInfo) => new PassiveItemInstance(itemInfo);
protected virtual void OnHeldViewCreated(Node3D heldView)
{
}
protected virtual void OnHeldViewRemoving(Node3D heldView)
{
}
protected virtual void OnPresentationChanged(IItemInstance item)
{
}
private void RegisterWithAvailableWorld()
{
foreach (Node node in GetTree().GetNodesInGroup(ItemWorldController.RegistryGroup))
{
if (node is ItemWorldController registry)
{
registry.Register(this);
return;
}
}
}
}
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