Compare commits
5
Commits
8c6286a95b
...
c95233b9f9
| Author | SHA1 | Date | |
|---|---|---|---|
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c95233b9f9 | ||
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470e70d51b | ||
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926b703ace | ||
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c702d7b2ab | ||
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ef6b34bcbd |
+1
-1
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.7.1">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<RootNamespace>Game</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
+29
-1
@@ -11,7 +11,7 @@ config_version=5
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||||
[application]
|
||||
|
||||
config/name="Night Shift"
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||||
run/main_scene="uid://p766ipnev5hb"
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||||
run/main_scene="uid://c44pljehe0qun"
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||||
config/features=PackedStringArray("4.7", "C#", "Forward Plus")
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||||
config/icon="res://icon.svg"
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||||
|
||||
@@ -29,6 +29,34 @@ project/assembly_name="NightShift"
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naming/scene_name_casing=1
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naming/script_name_casing=1
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||||
|
||||
[input]
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||||
|
||||
move_forward={
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||||
"deadzone": 0.2,
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||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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||||
}
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||||
move_back={
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"deadzone": 0.2,
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||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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3d/physics_engine="Jolt Physics"
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@@ -1,8 +0,0 @@
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using Godot;
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namespace Game.Bootstrap;
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public partial class GameBootstrap : Node
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{
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}
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@@ -1,10 +0,0 @@
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using Game.Features.Player.Domain;
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using Godot;
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using System;
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namespace Game.Features.Player.Godot;
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public partial class PlayerController : Node3D
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{
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[Export] public CharacterBody3D Body;
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}
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@@ -1,8 +1,8 @@
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using Game.Shared.Domain;
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namespace Game.Features.Player.Domain;
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namespace Game.Features.Players.Domain;
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public class PlayerData
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public class Player
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{
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public EntityId Id { get; private set; }
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}
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@@ -0,0 +1,24 @@
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using Godot;
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namespace Game.Features.Players.Domain;
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public sealed class PlayerLook(float mouseSensitivity, float maxLookAngleDegrees)
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{
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public float MouseSensitivity { get; } = mouseSensitivity;
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public float MaxLookAngleDegrees { get; } = maxLookAngleDegrees;
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public float Pitch { get; private set; }
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/// <summary>
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/// Yaw rotation (radians) to apply for this mouse movement.
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/// </summary>
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public float CalculateYawDelta(float mouseDeltaX) => -mouseDeltaX * MouseSensitivity;
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/// <summary>
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/// Updates <see cref="Pitch"/> for this mouse movement.
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/// </summary>
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public void UpdatePitch(float mouseDeltaY)
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{
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float pitch = Pitch - mouseDeltaY * MouseSensitivity;
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Pitch = Mathf.Clamp(pitch, Mathf.DegToRad(-MaxLookAngleDegrees), Mathf.DegToRad(MaxLookAngleDegrees));
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||||
}
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||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://dke8w2hp71p1g
|
||||
@@ -0,0 +1,54 @@
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||||
using Godot;
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||||
|
||||
namespace Game.Features.Players.Domain;
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||||
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/// <summary>
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/// Per-frame input for movement calculation.
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/// </summary>
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/// <param name="Right">World-space right direction of the body.</param>
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/// <param name="Back">World-space back direction of the body.</param>
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/// <param name="Direction">Movement input, X = left/right, Y = forward/back.</param>
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/// <param name="IsOnFloor">Whether the body is currently grounded.</param>
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/// <param name="JumpPressed">Whether jump was just pressed this frame.</param>
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/// <param name="Delta">Physics frame delta time in seconds.</param>
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public readonly record struct MovementInput(
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Vector3 Right,
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Vector3 Back,
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Vector2 Direction,
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bool IsOnFloor,
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bool JumpPressed,
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float Delta
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);
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||||
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public sealed class PlayerMovement(float moveSpeed, float jumpVelocity, float gravity)
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{
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public float MoveSpeed { get; } = moveSpeed;
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public float JumpVelocity { get; } = jumpVelocity;
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public float Gravity { get; } = gravity;
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/// <summary>
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/// Calculates next-frame velocity from input and ground state.
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/// </summary>
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/// <param name="currentVelocity">Body's velocity before this frame.</param>
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/// <param name="input">Per-frame movement input.</param>
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public Vector3 CalculateVelocity(Vector3 currentVelocity, MovementInput input)
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||||
{
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||||
Vector3 velocity = currentVelocity;
|
||||
|
||||
if (!input.IsOnFloor)
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||||
{
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velocity.Y -= Gravity * input.Delta;
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||||
}
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||||
else if (input.JumpPressed)
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||||
{
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velocity.Y = JumpVelocity;
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||||
}
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Vector3 moveDirection = input.Right * input.Direction.X + input.Back * input.Direction.Y;
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||||
Vector3 moveDirectionNormalized = moveDirection.Normalized();
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velocity.X = moveDirectionNormalized.X * MoveSpeed;
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velocity.Z = moveDirectionNormalized.Z * MoveSpeed;
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||||
|
||||
return velocity;
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||||
}
|
||||
}
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||||
@@ -0,0 +1 @@
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||||
uid://chnyf8efw3xw2
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||||
@@ -0,0 +1,63 @@
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||||
using System.Linq;
|
||||
using Game.Features.Players.Domain;
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||||
using Game.Godot.Extensions;
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||||
using Game.Godot.Mappings;
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||||
using Godot;
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||||
|
||||
namespace Game.Features.Players.Godot;
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||||
|
||||
public partial class PlayerController : Node3D
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||||
{
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||||
[Export] public CharacterBody3D Body;
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||||
[Export] public Camera3D Camera;
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||||
|
||||
[Export] public float MoveSpeed = 4.0f;
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||||
[Export] public float JumpVelocity = 4.5f;
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[Export] public float MouseSensitivity = 0.003f;
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||||
[Export] public float MaxLookAngleDegrees = 89.0f;
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||||
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||||
private PlayerMovement _movement;
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private PlayerLook _look;
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||||
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||||
private static bool IsMouseCaptured() => Input.MouseMode == Input.MouseModeEnum.Captured;
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||||
|
||||
public override void _Ready()
|
||||
{
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||||
this.AssertRequiredExports();
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||||
|
||||
float gravity = (float)ProjectSettings.GetSetting(ProjectSetting.Gravity.SettingPath());
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||||
_movement = new PlayerMovement(MoveSpeed, JumpVelocity, gravity);
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||||
_look = new PlayerLook(MouseSensitivity, MaxLookAngleDegrees);
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||||
}
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||||
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||||
public override void _UnhandledInput(InputEvent @event)
|
||||
{
|
||||
if (@event is not InputEventMouseMotion mouseMotion || !IsMouseCaptured()) return;
|
||||
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||||
Body.RotateY(_look.CalculateYawDelta(mouseMotion.Relative.X));
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_look.UpdatePitch(mouseMotion.Relative.Y);
|
||||
Camera.Rotation = new Vector3(_look.Pitch, 0f, 0f);
|
||||
}
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||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
Vector2 inputDirection = Input.GetVector(
|
||||
InputAction.MoveLeft.ActionName(),
|
||||
InputAction.MoveRight.ActionName(),
|
||||
InputAction.MoveForward.ActionName(),
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||||
InputAction.MoveBack.ActionName()
|
||||
);
|
||||
|
||||
MovementInput input = new(
|
||||
Right: Body.Transform.Basis.X,
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||||
Back: Body.Transform.Basis.Z,
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||||
Direction: inputDirection,
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||||
IsOnFloor: Body.IsOnFloor(),
|
||||
JumpPressed: Input.IsActionJustPressed(InputAction.Jump.ActionName()),
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||||
Delta: (float)delta
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||||
);
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||||
|
||||
Body.Velocity = _movement.CalculateVelocity(Body.Velocity, input);
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||||
Body.MoveAndSlide();
|
||||
}
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||||
}
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||||
+23
-16
@@ -1,8 +1,11 @@
|
||||
[gd_scene format=4 uid="uid://bka1dmgdi5btd"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://mjm7ghkibnxa" path="res://src/Features/Player/Godot/PlayerController.cs" id="1_gkqfc"]
|
||||
[ext_resource type="Script" uid="uid://mjm7ghkibnxa" path="res://src/Features/Players/Godot/PlayerController.cs" id="1_gkqfc"]
|
||||
[ext_resource type="Texture2D" uid="uid://bymgknsy145ap" path="res://assets/models/simple-character-psx_character_256.png" id="2_tduai"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_130ks"]
|
||||
radius = 0.25
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sgsg4"]
|
||||
resource_name = "character_256"
|
||||
cull_mode = 2
|
||||
@@ -287,16 +290,21 @@ _surfaces = [{
|
||||
}]
|
||||
blend_shape_mode = 0
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_130ks"]
|
||||
radius = 0.25
|
||||
|
||||
[node name="Player" type="Node3D" unique_id=26823676 node_paths=PackedStringArray("characterBody3D")]
|
||||
[node name="Player" type="Node3D" unique_id=26823676 node_paths=PackedStringArray("Body", "Camera")]
|
||||
script = ExtResource("1_gkqfc")
|
||||
characterBody3D = NodePath("Mesh/CharacterBody3D")
|
||||
Body = NodePath("CharacterBody3D")
|
||||
Camera = NodePath("CharacterBody3D/Camera3D")
|
||||
|
||||
[node name="Mesh" type="Node3D" parent="." unique_id=388629767]
|
||||
[node name="CharacterBody3D" type="CharacterBody3D" parent="." unique_id=1327672780]
|
||||
|
||||
[node name="Skeleton3D" type="Skeleton3D" parent="Mesh" unique_id=183161254]
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D" unique_id=1006347064]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
shape = SubResource("CapsuleShape3D_130ks")
|
||||
|
||||
[node name="Mesh" type="Node3D" parent="CharacterBody3D" unique_id=388629767]
|
||||
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
|
||||
|
||||
[node name="Skeleton3D" type="Skeleton3D" parent="CharacterBody3D/Mesh" unique_id=183161254]
|
||||
transform = Transform3D(0.1225099, 0, 0, 0, 0.1225099, 0, 0, 0, 0.1225099, 0, 0, 0)
|
||||
bones/0/name = "spine"
|
||||
bones/0/parent = -1
|
||||
@@ -747,23 +755,22 @@ bones/63/position = Vector3(0.24846391, -0.054724697, 0.53722215)
|
||||
bones/63/rotation = Quaternion(-0.689515, 0.6895178, -0.15673877, -0.15673946)
|
||||
bones/63/scale = Vector3(1, 1, 1)
|
||||
|
||||
[node name="arms" type="MeshInstance3D" parent="Mesh/Skeleton3D" unique_id=1995581269]
|
||||
[node name="arms" type="MeshInstance3D" parent="CharacterBody3D/Mesh/Skeleton3D" unique_id=1995581269]
|
||||
mesh = SubResource("ArrayMesh_wr7hk")
|
||||
skin = SubResource("Skin_dmu40")
|
||||
skeleton = NodePath("..")
|
||||
|
||||
[node name="body" type="MeshInstance3D" parent="Mesh/Skeleton3D" unique_id=2033799835]
|
||||
[node name="body" type="MeshInstance3D" parent="CharacterBody3D/Mesh/Skeleton3D" unique_id=2033799835]
|
||||
mesh = SubResource("ArrayMesh_5ti08")
|
||||
skin = SubResource("Skin_dmu40")
|
||||
skeleton = NodePath("..")
|
||||
|
||||
[node name="head" type="MeshInstance3D" parent="Mesh/Skeleton3D" unique_id=1273139092]
|
||||
[node name="head" type="MeshInstance3D" parent="CharacterBody3D/Mesh/Skeleton3D" unique_id=1273139092]
|
||||
layers = 2
|
||||
mesh = SubResource("ArrayMesh_31tkm")
|
||||
skin = SubResource("Skin_dmu40")
|
||||
skeleton = NodePath("..")
|
||||
|
||||
[node name="CharacterBody3D" type="CharacterBody3D" parent="Mesh" unique_id=1327672780]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Mesh/CharacterBody3D" unique_id=1006347064]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
shape = SubResource("CapsuleShape3D_130ks")
|
||||
[node name="Camera3D" type="Camera3D" parent="CharacterBody3D" unique_id=718409984]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.817, 0)
|
||||
cull_mask = 1048573
|
||||
@@ -0,0 +1,27 @@
|
||||
using Game.Godot.Mappings;
|
||||
using Godot;
|
||||
|
||||
namespace Game.Godot.Bootstrap;
|
||||
|
||||
public partial class GameBootstrap : Node
|
||||
{
|
||||
private static void ToggleMouseCapture()
|
||||
{
|
||||
Input.MouseMode = Input.MouseMode == Input.MouseModeEnum.Captured
|
||||
? Input.MouseModeEnum.Visible
|
||||
: Input.MouseModeEnum.Captured;
|
||||
}
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Input.MouseMode = Input.MouseModeEnum.Captured;
|
||||
}
|
||||
|
||||
public override void _UnhandledInput(InputEvent @event)
|
||||
{
|
||||
if (@event.IsActionPressed(InputAction.Cancel.ActionName()))
|
||||
{
|
||||
ToggleMouseCapture();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Game.Godot.Exceptions;
|
||||
|
||||
/// <summary>
|
||||
/// Thrown when a node's [Export]ed Node reference is unassigned.
|
||||
/// </summary>
|
||||
public sealed class MissingRequiredExportException(string nodeName, IReadOnlyList<string> missingExports)
|
||||
: Exception(BuildMessage(nodeName, missingExports))
|
||||
{
|
||||
public string NodeName { get; } = nodeName;
|
||||
public IReadOnlyList<string> MissingExports { get; } = missingExports;
|
||||
|
||||
private static string BuildMessage(string nodeName, IReadOnlyList<string> missingExports)
|
||||
=> $"{nodeName}: missing required exports:\n- {string.Join("\n- ", missingExports)}\nAssign them in the editor Inspector.";
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://diqdaysdyp3jf
|
||||
@@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Game.Godot.Exceptions;
|
||||
using Godot;
|
||||
|
||||
namespace Game.Godot.Extensions;
|
||||
|
||||
/// <summary>
|
||||
/// Validates that a node's [Export] fields/properties pointing to other nodes are actually assigned.
|
||||
/// </summary>
|
||||
public static class NodeExportValidationExtensions
|
||||
{
|
||||
// Tells which members to include when scanning for [Export] fields/properties
|
||||
private const BindingFlags MemberFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
|
||||
|
||||
private static void DisableProcessing(Node node)
|
||||
{
|
||||
node.SetProcess(false);
|
||||
node.SetPhysicsProcess(false);
|
||||
node.SetProcessInput(false);
|
||||
node.SetProcessUnhandledInput(false);
|
||||
}
|
||||
|
||||
private static string[] GetMissingExportWarnings(Node node)
|
||||
{
|
||||
Type nodeType = node.GetType();
|
||||
|
||||
IEnumerable<string> missingFields = nodeType
|
||||
.GetFields(MemberFlags)
|
||||
.Where(field => field.GetCustomAttribute<ExportAttribute>() is not null)
|
||||
.Where(field => typeof(Node).IsAssignableFrom(field.FieldType))
|
||||
.Where(field => field.GetValue(node) is null)
|
||||
.Select(field => $"{field.Name} ({field.FieldType.Name}) is not assigned.");
|
||||
|
||||
IEnumerable<string> missingProperties = nodeType
|
||||
.GetProperties(MemberFlags)
|
||||
.Where(property => property.GetCustomAttribute<ExportAttribute>() is not null)
|
||||
.Where(property => typeof(Node).IsAssignableFrom(property.PropertyType))
|
||||
.Where(property => property.GetValue(node) is null)
|
||||
.Select(property => $"{property.Name} ({property.PropertyType.Name}) is not assigned.");
|
||||
|
||||
return missingFields.Concat(missingProperties).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Throws if any [Export]ed Node field on this node is unassigned.
|
||||
/// </summary>
|
||||
/// <param name="node">Node to check.</param>
|
||||
/// <exception cref="MissingRequiredExportException">One or more exports are missing.</exception>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// public override void _Ready()
|
||||
/// {
|
||||
/// this.AssertRequiredExports();
|
||||
/// // rest of initialization
|
||||
/// }
|
||||
/// </code>
|
||||
/// </example>
|
||||
public static void AssertRequiredExports(this Node node)
|
||||
{
|
||||
List<string> missing = GetMissingExportWarnings(node).ToList();
|
||||
if (missing.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DisableProcessing(node);
|
||||
|
||||
throw new MissingRequiredExportException(node.Name, missing);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://d3twapljpp1ln
|
||||
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
|
||||
namespace Game.Godot.Mappings;
|
||||
|
||||
public enum InputAction
|
||||
{
|
||||
MoveLeft,
|
||||
MoveRight,
|
||||
MoveForward,
|
||||
MoveBack,
|
||||
Jump,
|
||||
Cancel
|
||||
}
|
||||
|
||||
public static class InputActionExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Godot Input Map action name for this action.
|
||||
/// </summary>
|
||||
public static string ActionName(this InputAction action) => action switch
|
||||
{
|
||||
InputAction.MoveLeft => "move_left",
|
||||
InputAction.MoveRight => "move_right",
|
||||
InputAction.MoveForward => "move_forward",
|
||||
InputAction.MoveBack => "move_back",
|
||||
InputAction.Jump => "jump",
|
||||
InputAction.Cancel => "ui_cancel",
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(action), action, null)
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bwrbj8sdi6tqe
|
||||
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
|
||||
namespace Game.Godot.Mappings;
|
||||
|
||||
public enum ProjectSetting
|
||||
{
|
||||
Gravity
|
||||
}
|
||||
|
||||
public static class ProjectSettingExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// ProjectSettings key for this setting.
|
||||
/// </summary>
|
||||
public static string SettingPath(this ProjectSetting setting) => setting switch
|
||||
{
|
||||
ProjectSetting.Gravity => "physics/3d/default_gravity",
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(setting), setting, null)
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://c6kb654ebimt6
|
||||
@@ -3,6 +3,7 @@
|
||||
[ext_resource type="Texture2D" uid="uid://b5i827vmueyei" path="res://assets/textures/skyboxes/skybox_emx_19.png" id="1_g4n7o"]
|
||||
[ext_resource type="PackedScene" uid="uid://curuqmbndymi6" path="res://src/Scenes/FloorCeilingHr42.tscn" id="2_1kpcd"]
|
||||
[ext_resource type="PackedScene" uid="uid://bka1dmgdi5btd" path="res://src/Features/Player/Godot/PlayerNode.tscn" id="2_mvtit"]
|
||||
[ext_resource type="Script" uid="uid://drctu5y21ey2y" path="res://src/Godot/Bootstrap/GameBootstrap.cs" id="3_bootstrap"]
|
||||
|
||||
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_epykj"]
|
||||
panorama = ExtResource("1_g4n7o")
|
||||
@@ -16,6 +17,7 @@ sky = SubResource("Sky_1kpcd")
|
||||
glow_enabled = true
|
||||
|
||||
[node name="GameWorld" type="Node" unique_id=222644234]
|
||||
script = ExtResource("3_bootstrap")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1669211403]
|
||||
transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
|
||||
|
||||
Reference in New Issue
Block a user