using Godot; namespace Game.Godot; public static class GamePause { private static SceneTree Tree => (SceneTree)Engine.GetMainLoop(); public static bool IsPaused => Tree.Paused; public static void Pause() => Tree.Paused = true; public static void Resume() => Tree.Paused = false; public static void Toggle() { if (IsPaused) { Resume(); } else { Pause(); } } public static void SetIgnoresPause(Node node, bool value) => node.ProcessMode = value ? Node.ProcessModeEnum.Always : Node.ProcessModeEnum.Inherit; }