Files
night-shift/src/Godot/Mappings/InputAction.cs
T

31 lines
732 B
C#

using System;
namespace Game.Godot.Mappings;
public enum InputAction
{
MoveLeft,
MoveRight,
MoveForward,
MoveBack,
Jump,
Cancel
}
public static class InputActionExtensions
{
/// <summary>
/// Godot Input Map action name for this action.
/// </summary>
public static string ActionName(this InputAction action) => action switch
{
InputAction.MoveLeft => "move_left",
InputAction.MoveRight => "move_right",
InputAction.MoveForward => "move_forward",
InputAction.MoveBack => "move_back",
InputAction.Jump => "jump",
InputAction.Cancel => "ui_cancel",
_ => throw new ArgumentOutOfRangeException(nameof(action), action, null)
};
}