Files
night-shift/src/Features/Interactions/Domain/DropPosition.cs
T

27 lines
548 B
C#

using Godot;
namespace Game.Features.Interactions.Domain;
public readonly record struct DropRayHit(
Vector3 Origin,
Vector3 Direction,
float RayLength,
bool IsBlocked,
Vector3 BlockPoint
);
public static class DropPosition
{
public static Vector3 CalculateFrom(DropRayHit hit)
{
float distance = hit.RayLength;
if (hit.IsBlocked)
{
distance = Mathf.Max(0.25f, hit.Origin.DistanceTo(hit.BlockPoint) - 0.2f);
}
return hit.Origin + hit.Direction * distance;
}
}