refactor: extract shared MouseCapture helper
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using Godot;
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namespace Game.Godot;
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public static class MouseCapture
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{
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public static bool IsCaptured => Input.MouseMode == Input.MouseModeEnum.Captured;
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public static void Capture() => Input.MouseMode = Input.MouseModeEnum.Captured;
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public static void Release() => Input.MouseMode = Input.MouseModeEnum.Visible;
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public static void Toggle()
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{
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if (IsCaptured)
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{
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Release();
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}
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else
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{
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Capture();
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}
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}
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public static Memento SaveCaptureMode()
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{
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Memento memento = new(IsCaptured);
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Release();
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return memento;
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}
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public sealed class Memento(bool wasCaptured)
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{
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public void RestoreCaptureMode()
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{
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if (wasCaptured)
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{
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Capture();
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}
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}
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}
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}
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