feat: add console command framework

This commit is contained in:
2026-08-22 19:39:17 +02:00
parent c95233b9f9
commit 9f742f396f
28 changed files with 282 additions and 0 deletions
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using System.Collections.Generic;
using Game.Features.Console.Contracts;
using Game.Features.Console.Domain;
namespace Game.Features.Console.Application;
public sealed class CommandExecute(ICommandRegistry registry)
{
public CommandResult Execute(string input)
{
if (!CommandLineParser.TryParse(input, out string name, out IReadOnlyList<string> arguments))
{
return CommandResult.Fail("No command entered.");
}
if (!registry.TryGet(name, out ICommand command))
{
return CommandResult.Fail($"Unknown command: {name}");
}
CommandResult result = CommandArgValidator.Validate(command.Args, arguments);
return !result.Success ? result : command.Execute(new CommandArgValues(arguments));
}
}
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using System.Collections.Generic;
using Game.Features.Console.Contracts;
namespace Game.Features.Console.Application.Commands;
public sealed class ClearCommand : ICommand
{
public string Name => "clear";
public string Description => "Clears the console output.";
public IReadOnlyList<CommandArgSpec> Args { get; } = new CommandArgsBuilder().Build();
public CommandResult Execute(CommandArgValues args) => CommandResult.Ok(clearOutput: true);
}
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uid://cmmw8kn2fc3bb
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using System.Collections.Generic;
using Game.Features.Console.Contracts;
namespace Game.Features.Console.Application.Commands;
public sealed class EchoCommand : ICommand
{
public string Name => "echo";
public string Description => "Prints the given text back to the console.";
public IReadOnlyList<CommandArgSpec> Args { get; } = new CommandArgsBuilder().AddStringArg("text").Build();
public CommandResult Execute(CommandArgValues args) => CommandResult.Ok(args.GetString(0));
}
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uid://cy6dkjf4fxkvj
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using System;
using System.Collections.Generic;
using System.Linq;
using Game.Features.Console.Contracts;
namespace Game.Features.Console.Application.Commands;
public sealed class HelpCommand(ICommandRegistry registry) : ICommand
{
public string Name => "help";
public string Description => "Lists all available commands.";
public IReadOnlyList<CommandArgSpec> Args { get; } = new CommandArgsBuilder().Build();
private static string FormatUsage(ICommand command)
{
string args = string.Join(" ", command.Args.Select(spec => $"<{spec.Name}:{spec}>"));
return $"{command.Name} {args}";
}
public CommandResult Execute(CommandArgValues args)
{
IEnumerable<string> lines = registry.All
.OrderBy(command => command.Name, StringComparer.Ordinal)
.Select(command => command.Args.Count == 0
? $"{command.Name} - {command.Description}"
: $"{command.Name} - {command.Description}\n usage: {FormatUsage(command)}");
return CommandResult.Ok($"List of available commands:\n{string.Join("\n", lines)}");
}
}
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using System.Collections.Generic;
namespace Game.Features.Console.Contracts;
public sealed record CommandArgSpec(string Name, CommandArgType Type, IReadOnlyList<string> Choices = null)
{
public override string ToString() =>
Type == CommandArgType.Choice && Choices is not null
? string.Join("|", Choices)
: Type.ToString().ToLowerInvariant();
}
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uid://c3dojuv6775r1
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namespace Game.Features.Console.Contracts;
public enum CommandArgType
{
String,
Int,
Float,
Bool,
Choice
}
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using System.Collections.Generic;
using System.Globalization;
namespace Game.Features.Console.Contracts;
public sealed class CommandArgValues(IReadOnlyList<string> values)
{
public string GetString(int index) => values[index];
public int GetInt(int index) => int.Parse(values[index], CultureInfo.InvariantCulture);
public float GetFloat(int index) => float.Parse(values[index], CultureInfo.InvariantCulture);
public bool GetBool(int index) => bool.Parse(values[index]);
}
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uid://carkvp7i86mq4
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using System.Collections.Generic;
namespace Game.Features.Console.Contracts;
public sealed class CommandArgsBuilder
{
private readonly List<CommandArgSpec> _specs = [];
public CommandArgsBuilder AddStringArg(string name)
{
_specs.Add(new CommandArgSpec(name, CommandArgType.String));
return this;
}
public CommandArgsBuilder AddIntArg(string name)
{
_specs.Add(new CommandArgSpec(name, CommandArgType.Int));
return this;
}
public CommandArgsBuilder AddFloatArg(string name)
{
_specs.Add(new CommandArgSpec(name, CommandArgType.Float));
return this;
}
public CommandArgsBuilder AddBoolArg(string name)
{
_specs.Add(new CommandArgSpec(name, CommandArgType.Bool));
return this;
}
public CommandArgsBuilder AddChoiceArg(string name, IReadOnlyList<string> choices)
{
_specs.Add(new CommandArgSpec(name, CommandArgType.Choice, choices));
return this;
}
public IReadOnlyList<CommandArgSpec> Build() => _specs.ToArray();
}
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namespace Game.Features.Console.Contracts;
public readonly record struct CommandResult(bool Success, string Message, bool ClearOutput = false)
{
public static CommandResult Ok(string message = "", bool clearOutput = false) => new(true, message, clearOutput);
public static CommandResult Fail(string message) => new(false, message);
}
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using System.Collections.Generic;
namespace Game.Features.Console.Contracts;
public interface ICommand
{
string Name { get; }
string Description { get; }
IReadOnlyList<CommandArgSpec> Args { get; }
CommandResult Execute(CommandArgValues args);
}
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using System.Collections.Generic;
namespace Game.Features.Console.Contracts;
public interface ICommandRegistry
{
IReadOnlyCollection<ICommand> All { get; }
void Register(ICommand command);
bool TryGet(string name, out ICommand command);
}
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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Game.Features.Console.Contracts;
namespace Game.Features.Console.Domain;
public static class CommandArgValidator
{
private static bool ChoicesContain(IReadOnlyList<string> choices, string value) =>
choices.Any(choice => string.Equals(choice, value, StringComparison.OrdinalIgnoreCase));
private static bool MatchesSpec(string rawValue, CommandArgSpec spec) => spec.Type switch
{
CommandArgType.String => true,
CommandArgType.Int => int.TryParse(rawValue, NumberStyles.Integer, CultureInfo.InvariantCulture, out _),
CommandArgType.Float => float.TryParse(rawValue, NumberStyles.Float, CultureInfo.InvariantCulture, out _),
CommandArgType.Bool => bool.TryParse(rawValue, out _),
CommandArgType.Choice => spec.Choices is not null && ChoicesContain(spec.Choices, rawValue),
_ => throw new ArgumentOutOfRangeException(nameof(spec), spec.Type, null)
};
public static CommandResult Validate(IReadOnlyList<CommandArgSpec> specs, IReadOnlyList<string> arguments)
{
if (arguments.Count != specs.Count)
{
return CommandResult.Fail($"Expected {specs.Count} argument(s), got {arguments.Count}.");
}
for (int i = 0; i < specs.Count; i++)
{
CommandArgSpec spec = specs[i];
string rawValue = arguments[i];
if (MatchesSpec(rawValue, spec)) continue;
return CommandResult.Fail($"Argument '{spec.Name}' expected {spec}, got '{rawValue}'.");
}
return CommandResult.Ok();
}
}
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using System;
using System.Collections.Generic;
namespace Game.Features.Console.Domain;
public static class CommandLineParser
{
public static bool TryParse(string input, out string name, out IReadOnlyList<string> arguments)
{
string[] tokens = input.Split(' ', StringSplitOptions.RemoveEmptyEntries);
if (tokens.Length == 0)
{
name = string.Empty;
arguments = [];
return false;
}
name = tokens[0];
arguments = tokens[1..];
return true;
}
}
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using System.Collections.Generic;
using Game.Features.Console.Contracts;
namespace Game.Features.Console.Infrastructure;
public sealed class CommandRegistry : ICommandRegistry
{
private readonly Dictionary<string, ICommand> _commands = new();
public IReadOnlyCollection<ICommand> All => _commands.Values;
public void Register(ICommand command)
{
_commands[command.Name] = command;
}
public bool TryGet(string name, out ICommand command) => _commands.TryGetValue(name, out command);
}
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uid://cfcp8d8sh0gf5