feat: add input action and project setting mappings

This commit is contained in:
2026-08-22 15:55:18 +02:00
parent c702d7b2ab
commit 926b703ace
5 changed files with 81 additions and 1 deletions
+29 -1
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@@ -11,7 +11,7 @@ config_version=5
[application] [application]
config/name="Night Shift" config/name="Night Shift"
run/main_scene="uid://p766ipnev5hb" run/main_scene="uid://c44pljehe0qun"
config/features=PackedStringArray("4.7", "C#", "Forward Plus") config/features=PackedStringArray("4.7", "C#", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
@@ -29,6 +29,34 @@ project/assembly_name="NightShift"
naming/scene_name_casing=1 naming/scene_name_casing=1
naming/script_name_casing=1 naming/script_name_casing=1
[input]
move_forward={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
move_back={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
[physics] [physics]
3d/physics_engine="Jolt Physics" 3d/physics_engine="Jolt Physics"
+30
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@@ -0,0 +1,30 @@
using System;
namespace Game.Godot.Mappings;
public enum InputAction
{
MoveLeft,
MoveRight,
MoveForward,
MoveBack,
Jump,
Cancel
}
public static class InputActionExtensions
{
/// <summary>
/// Godot Input Map action name for this action.
/// </summary>
public static string ActionName(this InputAction action) => action switch
{
InputAction.MoveLeft => "move_left",
InputAction.MoveRight => "move_right",
InputAction.MoveForward => "move_forward",
InputAction.MoveBack => "move_back",
InputAction.Jump => "jump",
InputAction.Cancel => "ui_cancel",
_ => throw new ArgumentOutOfRangeException(nameof(action), action, null)
};
}
+1
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@@ -0,0 +1 @@
uid://bwrbj8sdi6tqe
+20
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@@ -0,0 +1,20 @@
using System;
namespace Game.Godot.Mappings;
public enum ProjectSetting
{
Gravity
}
public static class ProjectSettingExtensions
{
/// <summary>
/// ProjectSettings key for this setting.
/// </summary>
public static string SettingPath(this ProjectSetting setting) => setting switch
{
ProjectSetting.Gravity => "physics/3d/default_gravity",
_ => throw new ArgumentOutOfRangeException(nameof(setting), setting, null)
};
}
+1
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@@ -0,0 +1 @@
uid://c6kb654ebimt6