Files
night-shift/src/Godot/GamePause.cs
T

30 lines
626 B
C#

using Godot;
namespace Game.Godot;
public static class GamePause
{
private static SceneTree Tree => (SceneTree)Engine.GetMainLoop();
public static bool IsPaused => Tree.Paused;
public static void Pause() => Tree.Paused = true;
public static void Resume() => Tree.Paused = false;
public static void Toggle()
{
if (IsPaused)
{
Resume();
}
else
{
Pause();
}
}
public static void SetIgnoresPause(Node node, bool value) =>
node.ProcessMode = value ? Node.ProcessModeEnum.Always : Node.ProcessModeEnum.Inherit;
}