• Joined on 2026-08-17
Filip pushed to refactor/items_and_interactions at penguin-lab/night-shift 2026-08-31 21:12:27 +00:00
ef5f7d127f refactor: refactor stuff
db0356eb6f refactor: unify item instance ids with the shared stable-id scheme
888e39e15d refactor: throw on uninitialized PlayerInteractionController instead of logging
9fdd565637 refactor: restructure interaction system into clean layers
3127c1b4af docs: allow direct Godot-to-Godot imports between features
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Filip created branch refactor/items_and_interactions in penguin-lab/night-shift 2026-08-31 21:12:27 +00:00
Filip created branch feat/multiplayer-player-sync in penguin-lab/night-shift 2026-08-26 20:59:37 +00:00
Filip pushed to feat/multiplayer-player-sync at penguin-lab/night-shift 2026-08-26 20:59:37 +00:00
d8cc1d0859 feat: replicate players across multiplayer peers
Filip merged pull request penguin-lab/night-shift#1 2026-08-26 17:46:49 +00:00
[1] feat: add interactions system
Filip deleted branch feature/1-add-interactions from penguin-lab/night-shift 2026-08-26 17:46:49 +00:00
Filip pushed to master at penguin-lab/night-shift 2026-08-26 17:46:49 +00:00
00627a7e91 feat: add spawn item console command
bed12ad335 feat: add two-handed flashlight interactions
f4331f426c feat: add extensible item inventory and world system
25e32f20d9 feat: add player-aware world interaction system
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Filip pushed to master at penguin-lab/night-shift 2026-08-23 18:21:55 +00:00
988f1102f8 feat: add logging feature with console, Godot and file outputs
5ee80df4c1 feat: add multiplayer session support with ENet host/join
fc14cfe0c3 feat: add regex argument type to console command builder
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Filip pushed to master at penguin-lab/night-shift 2026-08-22 20:27:03 +00:00
eba1af5ff0 feat: add noclip console command
76694a40f6 feat: split player movement into ground and noclip strategies
45c66ca7db chore: merge CommandArgType into CommandArgSpec
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Filip pushed to master at penguin-lab/night-shift 2026-08-22 17:54:29 +00:00
af98795cae chore: remove redundant console focus logic
Filip pushed to master at penguin-lab/night-shift 2026-08-22 17:50:45 +00:00
adbac21339 refactor: flatten GameBootstrap and move Scenes under Godot
1086f4a1a7 chore: track generated uid for EntityId.cs
a749d97b99 feat: add in-game debug console UI
4f57c77b7b refactor: extract shared MouseCapture helper
9f742f396f feat: add console command framework
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Filip pushed to master at penguin-lab/night-shift 2026-08-22 14:09:16 +00:00
c95233b9f9 feat: implement first-person controller
470e70d51b feat: add game bootstrap for mouse capture handling
926b703ace feat: add input action and project setting mappings
c702d7b2ab feat: add reusable node export validation
ef6b34bcbd chore: target net9.0 and rename Player feature folder to Players
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Filip pushed to master at penguin-lab/night-shift 2026-08-20 18:58:01 +00:00
8c6286a95b docs: update architecture docs and mention docs in AGENTS.md
Filip pushed to master at penguin-lab/night-shift 2026-08-20 18:48:16 +00:00
be04f92260 chore: define dir structure
Filip pushed to master at penguin-lab/night-shift 2026-08-20 17:55:48 +00:00
c79aaa873c chore: make dir & file names lower case
Filip pushed to master at penguin-lab/night-shift 2026-08-20 17:52:24 +00:00
cbdfb512d3 chore: make directory names lower case
Filip pushed to master at penguin-lab/night-shift 2026-08-20 16:45:57 +00:00
6fbdc578a2 docs: add concept
Filip pushed to master at penguin-lab/night-shift 2026-08-19 19:44:37 +00:00
c8281d7130 chore: rename project to NightShift and clean up IDE files